
- 90/100
- Critics1 review

1985 · Costa Panayi · Action · Strategy
Highway Encounter
Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines).
- Released
- 1985
- Platforms
- Amstrad CPCCommodore 64Commodore C64/128/MAXMSXTatung EinsteinZX Spectrum
- Genres
- ActionStrategyTactical
- Developers
- Costa Panayi
- Publishers
- Vortex Software
- Modes
- Single-player
- Perspective
- Third personBird view / Isometric
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Languages
- English
About
Highway Encounter is a video game published for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded Android, Android Two, TLL, Cyclone, and Revolution.
Media
The articlegameplay, story, development, reception
Reception
The Spectrum version of the game was voted number 40 in the Your Sinclair Official Top 100 Games of All Time.
Legacy
There is an unfinished and officially unreleased, but available to download version for Atari ST made by Mark Haigh-Hutchinson and graphics by Costa Panayi, from 1990. Versions for Amiga and Sega Mega Drive were also planned but Hutchinson stated that the Mega Drive version was left unpublished.
Highway Encounter was followed by a sequel, Alien Highway, in 1986.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- THEC64 Mini
- Followed by
- Alien Highway
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Collections4 collections
Platform libraries
Publishers
Description adapted from its source, CC BY-SA 4.0.
