

1984 · Adventure
Saimazoom
Video adventure where the protagonist, Johny Jones, has to recover four sack of coffee in a jungle full of perils.
- Released
- 1 July 1984
- Platforms
- ZX Spectrum
- Genres
- Adventure
- Developers
- —
- Publishers
- —
- Perspective
- Bird view / Isometric
- Themes
- Action
About
Saimazoom is a 1984 action video game-adventure video game developed by Dinamic Software in Spain for the ZX Spectrum. It was distributed in the United Kingdom by Silversoft. A 2005 conversion for the MSX was developed by Karoshi. It was the first of three in a trilogy of titles by the developer including Babaliba and Abu Simbel Profanation. The game was a commercial success.
›Story
Professor Johny Jones is on the hunt for rare and exotic jungle specimens. He has no map, and won't even know what the specimens are until he gets them all home. Armed with guns, canoes, pickaxes and machetes; he still need your help to fight off angry tribesmen and vicious animals. GO FOR IT!
Media
The articlegameplay, story, development, reception
Gameplay
Playing as Johny Jones, an explorer, players must search for sacks of coffee hidden in the jungle, whilst avoiding obstacles such as snakes, by using items such as boats or knives for cutting through the vegetation of the jungle.
Development
Development was led by programmer Victor Ruiz. Ruiz. Ruiz stated the concept was influenced by viewing Spanish television advertisements for Saimaza Coffee. Luis Rodríguez Soler designed the cover art. The first version of the game was released on cassette for the ZX Spectrum in 1984.
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Collections2 collections
Platform libraries
Regions
Description adapted from its source, CC BY-SA 4.0.
