
- 69/100
- Players5 ratings

1996 · Konami · Arcade · Shoot 'em up
Salamander 2
Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity.
- Released
- 19 June 1996
- Platforms
- ArcadePlayStationSega Saturn
- Genres
- ArcadeShoot 'em upShooter
- Developers
- Konami
- Publishers
- Konami
- Modes
- Co-opSingle-player
- Perspective
- Side view
- Themes
- Science fiction
- Country
- Japan
- Age ratings
- ESRB E
- Composers
- Naoki Maeda
About
Salamander 2 is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986), which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.
Though it was a moderate success in arcades, Salamander 2 was met with mixed reviews. The game received generally negative feedback from fans of the original Salamander for its poor design and inferiority to its predecessor. It has been republished through Salamander Deluxe Pack Plus (1997) and Salamander Portable (2007). These re-releases were better-received for their gameplay, graphical style, and soundtrack, though its high level of difficulty and lack of innovation were the subject of criticism. Its music has since been re-released in various Konami soundtrack albums.
›Story
Year 0999 in the space calendar...
The subspace life form Doom began its invasion.
Their appearance caused distortions in the universe, sending multiple colonized star systems hurtling into subspace.
Those who managed to escape with their lives fled to the home planet and final stronghold of Gradius, where they launched a counterattack.
Now two super-dimensional fighters are taking off, the final hopes of all mankind riding on their shoulders.
Vic Viper and Super Cobra!
Prepare for takeoff!
Keywords
- retro
- shoot 'em up
- shmup
- shared screen
Media
The articlegameplay, story, development, reception
Gameplay
Salamander 2 is a horizontal-scrolling shooter video game in which players control a starship through six scrolling stages in an attempt to destroy the hostile alien race "Doom" before they wipe out the planet Gradius and the remains of mankind. The first player controls the blue Vic Viper while the second player controls the red Super Cobra. Both ships are tasked with completing each of the game's six scrolling stages; these stages alternate between horizontal and vertical-scrolling planes. In these, players must shoot down constantly-moving formations of enemies while avoiding collisions with them, their projectiles, and moving obstacles such as asteroids and walls.
Stages conclude with a fight against a boss that is defeated by destroying its weak point. Completing all six stages allows the player to start back at the beginning, or "loop", to replay the game at a higher difficulty.
Development
Salamander 2 is the arcade sequel to Salamander (1986) and the third installment in the Salamander series, itself a spin-off of Konami's larger Gradius franchise. The game was programmed for the Konami GX Type 2 arcade system board, which was also used for similar shooters like Twinbee Yahho! (1995) and Sexy Parodius (1996). Salamander 2 features a noticeably drastic change in art direction from Konami's other shooters, with darker, more washed-out color choices.
Its character designs and artwork were designed by company artist Mariko Tokida. She claims to have had difficulty designing these, particularly the first stage boss and moving asteroid obstacles, due to the enormity of the color palette, the complex sprite animation tools, and varying size limits. The Super Cobra ship is named after an older 1981 Konami arcade game of the same name that is loosely tied to the Gradius series.
Reception
According to Game Machine, a Japanese arcade game publication, Salamander 2 achieved a moderate level of success in arcades. However, the game was criticized by fans of the original Salamander for its inferiority and poor design. Game Criticism found it to be an average scrolling shooter that lacked any innovation, with badly-designed graphics and generic weapons. Electronic Gaming Monthly staff commented on the detailed visuals and fast-paced gameplay, though they expressed disappointment at the lack of any major changes to the standard Salamander and Gradius mechanics. Edge, in contrast, believed its graphics and challenge could help mark the return of more "hardcore" shooter fans into arcades.
Reception towards home releases of Salamander 2 was more positive. Rich Leadbetter of Sega Saturn Magazine, in his review of Salamander Deluxe Pack Plus, enjoyed its gameplay, graphics, and useful weapon pickups, in addition to its many callbacks to the original Salamander and Life Force. GameFan writers agreed; one wrote that it "hearkens back to the glory days" of Konami, and nicely contrasted from the developer's TwinBee and Parodius releases. Edge staff were enamored with the game's detailed visuals and parallax-scrolling backdrops, but believed it suffered from an overly-high difficulty and short length. They wrote that its problems made it a title that "fails to offer the finely tuned balance between success and failure on which the gaming experience depends."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Salamander Deluxe Pack PlusSalamander PortableGradius Origins
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Description adapted from its source, CC BY-SA 4.0.
