

1983 · Sierra · Arcade · Platformer
Sammy Lightfoot
Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level.
- Released
- 1983
- Platforms
- Apple IIColecoVisionCommodore 64Commodore C64/128/MAXFM-7PC-8800 Series
- Genres
- ArcadePlatformer
- Developers
- Sierra
- Publishers
- Sierra On-Line
- Perspective
- Side view
- Themes
- Action
- Country
- United States
- Languages
- English
About
Sammy Lightfoot is a video game written by Warren Schwader for the Apple II and published by Sierra On-Line in 1983. It is a platform game (or "climbing game", as the genre was called in the US in 1983) in the vein of Donkey Kong. Sammy Lightfoot follows the travails of a circus worker who jumps and climbs through perilous situations in three non-scrolling levels. It was ported to the Commodore 64 followed by ColecoVision and the PC-8800 series.
Media
The articlegameplay, story, development, reception
Reception
The Commodore 64 Home Companion stated that Sammy Lightfoot captures the cartoon spirit and graphic style of Donkey Kong without being a simple clone.
Legacy
Warren Schwader worked on a sequel called Sammy's Icehouse which was never finished. He described it as similar to Mario Bros.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Included in
- ColecoVision Flashback
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Collections2 collections
Platform libraries
- Apple II games
- ColecoVision gamesOfficial › U.S.
Description adapted from its source, CC BY-SA 4.0.
