Ludography
Samorost cover

2003 · Jakub Dvorský · Adventure · Art

Samorost

Samorost is a short point-and-click adventure game. The goal is to help the little space gnome save his home asteroid from a collision with another asteroid by solving diverse puzzles.

Released
2003
Platforms
BrowserLinuxWindowsmacOS
Genres
AdventureArtIndiePoint-and-click adventurePuzzle
Developers
Jakub Dvorský
Publishers
Amanita Design
Series
Samorost
Modes
Single-player
Perspective
Side view
Themes
Fantasy
Engine
Adobe Flash
Country
Czech Republic
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), Czech, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil) and 6 more
Time to beat
1hmain story0.5hwith extras1hcompletionist

About

Samorost is a puzzle point-and-click adventure game developed by Amanita Design. The first game of the Samorost series was released in 2003 for free on the Amanita Design website. Two sequels were released, Samorost 2 in 2005 and Samorost 3 in 2016. The game was remastered and released on 20 May 2021, for Windows and macOS for free. iOS and Android ports were also made.

Keywords

  • spaceship
  • bird
  • squirrel
  • owl
  • single-player only
  • single-screen level
  • ambient music
  • flash game origin

Media

Samorost screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The goal of the Samorost games is to solve a series of puzzles and brain teasers. The puzzles are sequentially linked forming an adventure story. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. Solving a puzzle will immediately transport the player character to the next screen.

The game features surrealistic, organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique musical atmosphere. Music tracks are available through iTunes.

Story

The game starts as Gnome looks through telescope in his House. He suddenly spots a planet moving towards his home planet. He goes to his airship Polokonzerva and flies to the Planet. He lands on the planet and after some adventures he finds an engine room of the planet.

He changes the planet's course so it narrowly misses Home Planet. Gnome then returns home as cheering is heard.

Development

Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague, in the department of Graphic Design and Visual Communication in 2003. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship.

Samorost was nominated for the Webby Award in 2004 and the Top Talent Award in 2003.

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser31 December 2003Worldwide
Windows20 May 2021Worldwide
macOS20 May 2021Worldwide

Editions and related releases

Followed by
Samorost 2
Remastered as
Samorost 1
Built on it
Samorost 1

In the same series

Games like this

Collections4 collections

Regions

Licensing

Players

Description adapted from its source, CC BY-SA 4.0.