
- 75/100
- Players29 ratings

1988 · Expanded edition · Konami · Adventure · Christma
SD Snatcher
Timed NEC exclusiveExpanded edition
Snatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment.
- Released
- 26 November 1988
- Platforms
- MSXNEC PC-8800 seriesSega CDTurboGrafx-16Turbografx-16/PC Engine CD
- Genres
- AdventureChristmaCyberpunkPost-apocalypticVisual novel
- Developers
- Konami
- Publishers
- Konami
- Modes
- Single-player
- Perspective
- First person
- Themes
- FantasyScience fiction
- Country
- Japan
- Age ratings
- USK 16ACB MPEGI 16ESRB T
- Languages
- English, Japanese
About
Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future Japanese metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an American expat and amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.
Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like Blade Runner, Akira, The Terminator, and Invasion of the Body Snatchers. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story.
›Story
On June 6, 1996 (1991 in the Japanese versions), a biological weapon known as Lucifer-Alpha under development in Chernoton, Russia, is released into the atmosphere, resulting in the death of 80% of the Eurasian population which in turn results in the death of half of the world's population. The contaminated area becomes uninhabitable for a decade, when Lucifer-Alpha mutates into a non-lethal form. This tragic event later becomes known as "the Catastrophe". Fifty years later, in 2047 (2042 in the Japanese versions), a breed of artificial life-forms or bioroids known as "snatchers" began appearing in the artificial island of Neo Kobe City, killing their victims and taking their place in society.
Nobody knows exactly what they are or where they come from. , the player's goal is to track down the source of the snatchers and discover Gillian's mysterious connections with them. The story takes place in three acts.
Keywords
- cyberpunk
- detective
- androids
- futuristic
- japan
Media
The articlegameplay, story, development, reception
Gameplay
Snatcher has been described as both a graphic adventure game and a visual novel. The player controls Gillian Seed as he investigates and hunts "Snatchers", dangerous humanoid robots disguised as humans roaming Neo Kobe City. The game's visuals are static images with some animations that display at the top of the screen. There is no point-and-click interface, with all actions made through a text menu with commands such as move, look, and investigate.
The game's puzzles and dialogue trees are simple, lending to an emphasis on linear storytelling. Sometimes character panels are shown below the main graphics window during conversations to convey their facial expressions.
Story
Snatcher is set in 2047, over fifty years after a leaked biological weapon known as Lucifer-Alpha spread across Eastern Europe, Central Asia and the Middle East, wiping out half of the world's population, leaving the United States, Japan and the United Kingdom as the only remaining superpowers. On the artificial island metropolis of Neo Kobe City, Japan, humanoid robots dubbed "Snatchers" have been recently discovered killing humans and replacing them in society. They use an artificial skin that is nigh-impossible to tell apart from regular skin. The Neo Kobe City government quarantines the city from the outside world and establishes JUNKER, a task force to hunt Snatchers.
The player takes on the role of Gillian Seed (Yusaku Yara/Jeff Lupetin), an American expat and amnesiac who can only remember that his past, along with that of his wife Jamie (Kikuko Inoue/Susan Mele), is somehow related to Snatchers. He starts working at JUNKER in hopes that hunting Snatchers will bring his past to light.
Development
Snatcher was created by Hideo Kojima, working for Konami. Heavily influenced by Blade Runner (1982) and other works of cinema, he wanted to develop a game with a similar style. The game was pitched as a "cyberpunk adventure". Kojima found it difficult to explain the meaning of "cyberpunk" to Konami's trademark department over the phone.
The game was originally titled Junker, but the name sounded too similar to an existing mahjong game. The title New Order was also considered. Kojima did not like the final name because his previous game, Metal Gear (1987), was also named after an enemy in the game.
Reception
The PC-8801 and MSX2 versions received positive reviews in Japan and attained a cult following, but were not commercially successful. The PC Engine version also attained a following in Japan in part because of its gore. Famicom Tsushin reviewers commended its cinematic quality. The game was still listed on its "Reader's Best 20" list two years after release. Sega Saturn Magazine found the Sega Saturn version a faithful port of the PC Engine version.
When Snatcher arrived to the West on the Sega CD, it received praise for its story, cinematic presentation, and mature themes. It was more cinematic and told a more mature story than gamers were familiar with at the time. Mean Machines Sega felt Snatcher was more substantial than other adventure games, calling it "one of the most involved storyboards and backgrounds of any video game". The game's writing was generally lauded, but VideoGames and Game Players felt its juvenile and lighthearted humor sometimes conflicted from its otherwise serious tone, with VideoGames writing that it suffers from Japanese "cuteness".
Legacy
Critics have discussed Snatcher as setting the stage for Kojima's later works. 1UP.com felt the game demonstrated his love for film and was "more of a cerebral affair than some of [his] other efforts, but his ingenuity and attention to detail helped make this game especially noteworthy". Game Informer wrote that Snatcher foreshadowed Kojima's use of science fiction to explore philosophy, sex, and the human condition in Metal Gear Solid. Snatcher remains one of Kojima's most renowned games, but is often overshadowed by the Metal Gear Solid series.
The game has obtained a cult following. It has been an influence on other science fiction works, including Project Itoh's novel Genocidal Organ, and the 2015 adventure game 2064: Read Only Memories. Kojima has expressed interest in reviving Snatcher in some capacity, and has explained he does not have the time to work on the project himself but would welcome another director to lead it. According to him, such a project has never been feasible from a business perspective, and in 2011, said that a sequel would need to sell over half a million copies to make sense financially. Kojima left Konami in 2015, and the game remains a property of the company, which has not expressed interest in reviving it, either through a rerelease or sequel.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- PC Engine MiniTurboGrafx-16 Mini
- Part of
- Snatcher
- Remastered as
- Snatcher
- Expanded edition of
- Snatcher
- Built on it
- Snatcher
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Description adapted from its source, CC BY-SA 4.0.
