
2009 · TimeGate Studios · First-person shooter · Science
Section 8
Timed Xbox exclusive
Section 8 is a Sci-Fi first-person shooter that allows players to dynamically alter the flow of combat utilizing tactical assets and on-demand vehicle delivery. Your mission is to scout and secure difficult locations using the most advanced arsenal of military hardware known to man.
- Released
- 4 September 2009
- Platforms
- PlayStation 3WindowsXbox 360
- Genres
- First-person shooterScienceShooter
- Developers
- TimeGate Studios
- Publishers
- SouthPeak Games
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- Science fiction
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- ESRB TPEGI 16
- Composers
- Jason Graves
About
Section 8 is a first-person shooter video game developed by TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.
Keywords
- vehicular combat
- war
- steam
- achievements
- online
- capture the flag
- tank
- playstation network
- vehicle combat
- digital distribution
- throwing weapons
- playstation trophies
Media
The articlegameplay, story, development, reception
Gameplay
In Section 8, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters (jetpack) to achieve new heights.
Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (4,600 meters) from the surface, thus eliminating fixed spawn points. "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an increased aspect of unpredictability. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.
Story
The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service, and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.
Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy. At the time of the game, a group called the Arm of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the Arm with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the Arm of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the Arm invasion.
Development
An open beta for Section 8 was made available at FilePlanet. Access to the game's beta was originally limited to residents in the U.S. and Canada, but the beta was later made public. Attendees of Multiplay's i37 also got a beta key despite being in the UK.
A downloadable demo was released on Xbox Live in August 2009. This multiplayer-only demo allowed for online play on Xbox Live or offline play with AI-controlled bots on one map for indefinite playtime.
Reception
Section 8 received "average" reviews on all platforms according to the review aggregation website Metacritic. Though the PC version of the game is ranked slightly higher, a complaint common to both console and PC versions is the lack of server population. IGN praised the game for its multiplayer features and for its effective implementation of concepts drawn from the genre's history, but conceded that the game found itself "stumbling over some control and combat speedbumps". GamePro gave a similar review, highlighting the multiplayer nature of the game and describing it as "hardly worth a second glance" to the single-player. GameSpot also gave a somewhat positive review of the multiplayer, although criticism was directed towards the game's vehicles, with the opinion that the vehicles could have been more inspired.
Releases by platformdates and regions as published
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Collections5 collections
Platform libraries
Genres
Description adapted from its source, CC BY-SA 4.0.

