The articlegameplay, story, development, reception
Gameplay
Self-Defense Training Camp involves teaching players how to perform martial arts-based techniques and various forms of tai chi, along with self defense. There are four selectable game modes on the main menu: "Cardio Workout", "Balance Practices", "Self Defense Rehearsal", and "Reflex Training". In "Cardio Workout", players perform "martial arts fitness workouts", such as punches and kicks. "Balance Practices" involves doing yoga-style stretches.
In "Self Defense Rehearsal", there are five sessions consisting of six activities for players to play, which simply involve performing a move such as kicking an opponent's crotch. "Reflex Training" involves dodging from opposing punches.
Reception
Self-Defense Training Camp received "generally unfavorable reviews" according to the review aggregation website Metacritic. IGN criticized the game's graphical quality (with characters that "move like busted, confused robots"), poorly implemented motion detection, and the game's concept as a whole—since players would not be applying the techniques they are learning to physical targets. Official Xbox Magazine said that the game "implies you can easily learn how to break free of any hold without any proper feedback, practice, or, you know, another person there", criticized its "bland" supplemental content, and also noticed the game had "a weird preoccupation with going for the groin." GameZone noted that the game puts a large amount of emphasis on workouts, but stated that players "can probably work out more of a sweat playing Dance Central or Kinect Sports."
IGN named it one of the worst games of 2011, and GamesRadar+ ranked the game 37th in their "The Worst Games of All Time".











