Ludography
87/100
Players4 ratings
Serious Sam cover

2001 · Port · InterActive Vision · Shooter

Serious Sam

Xbox console exclusivePort

Video game series

Released
1 December 2001
Platforms
Palm OSXboxXbox System Link
Genres
Shooter
Developers
InterActive Vision
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Action

About

Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001.

Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London. All three were published by Global Star Software.

The articlegameplay, story, development, reception

Development

Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. Development was further complicated when the first 3D accelerators were released, prompting Croteam to develop for hardware rendering over software.

Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometre, physics support, and capability of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using the original Pentium CPUs could handle. The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle. Collision detection was also sped up by approximating the environment with spheres rather than boxes. This also enabled them to have multidirection gravity which was used for some of the game's secret areas.

Releases by platformdates and regions as published

PlatformReleasedRegions
Palm OS1 December 2001Worldwide

Editions and related releases

Part of
Serious Sam: The First Encounter

Games like this

Collections5 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.