
- 70/100
- Critics1 review

1985 · Denton Designs · Puzzle · Role-playing
Shadowfire
General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.
- Released
- 1 April 1985
- Platforms
- Amstrad CPCCommodore C64/128/MAXZX Spectrum
- Genres
- PuzzleRole-playingTacticalAdventure
- Developers
- Denton Designs
- Publishers
- Beyond
- Modes
- Single-player
- Perspective
- Third personBird view / Isometric
- Themes
- Science fiction
About
Shadowfire is a video game for the ZX Spectrum and Commodore 64 and later the Amstrad CPC. It was developed by British developer Denton Designs and published by Beyond Software in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. Shadowfire was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel, Enigma Force.
Media
The articlegameplay, story, development, reception
Gameplay
Players control all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.
Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
Story
General Zoff, a traitor to the Empire, is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, and capture both Zoff, and his starship, the Zoff V.
Development
Denton Designs consisted of former employees of Imagine Software who had been working on the infamous Bandersnatch game when the company went into administration. The initial idea for Shadowfire came from Ian Weatherburn who then moved to Ocean Software after being sacked for wanting the company to be more like Imagine. The Enigma Force team were based on characters in American comics, in particular the X-Men and Teen Titans, with artist Simon Butler directly copying the poses from the comics for use in the game manual. The use of icons to control the characters was inspired by the interface of the Apple Lisa computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".
Shadowfire was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.
Reception
Shadowfire was well-received on both released platforms, gaining a 96% Crash "Smash" for the ZX Spectrum version, a Classic award from Sinclair User and a 91% "Sizzler" award from ZZap!64 for the Commodore 64 version.
Info gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering". The innovative interface, multi-character gameplay and atmospheric music by Fred Gray were also favourably commented upon.
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Collections2 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
