Ludography
80/100
Players18 ratings
Shatterhand cover

1991 · Port · Winning Entertainment Group · Action · Adventure

Shatterhand

Nintendo exclusivePort

Imagine packing the power of 100 strategic missiles in every punch. Imagine needing every single megaton just to hold your own against a cybernetic army of metallic monstrosities. That's the guts of Shatterhand, the game that redefines hand-to-hand combat in the 21st century... along with all the standards for single-player action games for the NES.

Released
26 October 1991
Platforms
NES
Genres
ActionAdventureBeat 'em upPlatformerScience
Developers
Winning Entertainment Group
Publishers
Jaleco
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Languages
English

About

Shatterhand is a side-scrolling action game for the Nintendo Entertainment System developed by Natsume and published by Jaleco in North America in 1991 and in Europe in 1992. Shatterhand was originally released by Angel (Bandai) in Japan in 1991 as a licensed game for the Family Computer based on the live-action superhero series Super Rescue Solbrain (特救指令ソルブレイン, Tokkyū Shirei Soruburein).

Keywords

  • robots
  • hand-to-hand combat
  • brawler
  • cyborg
  • boss fight
  • explosion
  • melee
  • misrepresentative box art
  • evil organization
  • regional port

Media

The articlegameplay, story, development, reception

Gameplay

Shatterhand is a side-scrolling action game that follows many of the established conventions in the genre. The main character's primary attacks are his very own fists, which he can also use to intercept enemy bullets. There are two type of power-ups that can be retrieved by destroying the item containers scattered throughout each stage: coins and letter icons.

The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over it. These platforms will indicate which power-up the player will receive, along with the cost of the item. There are three types of power-up platforms: the first will restore the player's health and costs 300 coins, the second will increase the player's attack power (changing the color of the player's vest from green to brown) and costs 100 coins, and the third gives out an extra life and costs 2000 coins.

Story

Set in the year 2030, a group of military renegades known as Metal Command, led by General Gus Grover, are seeking to conquer the world by building an army of cyborg soldiers. Steve Hermann, a young police officer from the Bronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law and Order Regulatory Division (L.O.R.D.) to replace the ones he lost. Hermann accepts the offer and becomes an agent codenamed "Shatterhand", who is now tasked with the mission to defeat Metal Command.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES1 December 1991North America · Europe 19 November 1992

Editions and related releases

Part of
Tokkyuu Shirei Solbrain
Ported as
Jalecolle Famicom Ver. Shatterhand
Port of
Tokkyuu Shirei Solbrain

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.