
1992 · Climax Entertainment · Role-playing · Strategy
Shining Force
Timed Sega exclusive
Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic.
- Released
- 20 March 1992
- Platforms
- LinuxSega GenesisWiiWindowsiOSmacOS
- Genres
- Role-playingStrategyTactical role-playingTurn-based strategy
- Developers
- Climax Entertainment
- Publishers
- —
- Series
- Shining
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- Japan
- Age ratings
- PEGI 7ESRB E
- Languages
- English
- Time to beat
- 26hwith extras
About
Shining Force: The Legacy of Great Intention, commonly referred to as Shining Force, is a 1992 turn-based tactical role-playing game developed by Climax Entertainment and Sonic! Software Planning and published by Sega for the Sega Genesis. It is the second entry of the Shining series, following 1991's Shining in the Darkness. While primarily a traditional fantasy-themed game, it contains some science fiction elements.
The game has been re-released for various platforms: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Windows via Steam. Additionally, a remake was released for the Game Boy Advance in 2004 under the title Shining Force: Resurrection of the Dark Dragon. In 2010, the game was released for iOS but was discontinued in 2015. It was re-released again on the Nintendo Classics service in 2021.
›Story
The game opens in the Kingdom of Guardiana, in the land of Rune. The protagonist, Max, is sent on a mission to prevent Darksol, who commands the hordes of Runefaust, from opening the Shining Path and resurrecting Dark Dragon. Along the way, Max recruits a number of allies to join the Shining Force. Opposing the Shining Force are foes such as Kane and King Ramladu, who were both corrupted by Darksol. Eventually Max forges the legendary Chaos Breaker, and uses it to reach the Castle of the Ancients, where Darksol plans to resurrect Dark Dragon.
Keywords
- wizards
- magic
- 16-bit
- turn-based
- death
- robots
- elves
- horse
- chicken
- steampunk
- female protagonist
- cyborg
Media
The articlegameplay, story, development, reception
Gameplay
Shining Force is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area.
Some commands, such as equipping or dropping items, do not count as actions. The order of turns is determined by the unit's agility score and a random seed.
Story
The game opens in the Kingdom of Guardiana, in the land of Rune. The protagonist, Max, is sent on a mission to prevent the evil Kane, who commands the hordes of Runefaust, from opening the Shining Path and resurrecting Dark Dragon. Along the way, Max recruits a number of allies to join the Shining Force. They eventually find that both Kane and King Ramladu are under the control of the manipulative Darksol. Darksol ultimately succeeds in reviving Dark Dragon, but Max seals the creature away using the power of the Chaos Breaker, a sword created by merging a sword of light with Kane's sword of darkness.
Development
Despite being the sequel to the successful Shining in the Darkness, Sega allotted only a minimal budget to the development of Shining Force. Contrary to popular assumption, Shining Force was not influenced by archetypal tactical RPG Fire Emblem: Shadow Dragon and the Blade of Light. In fact, when asked about the game, lead Shining Force developer Hiroyuki Takahashi remarked: "The tempo of that title was so bad that it wasn't something I even wanted to play." Takahashi recalled that Shining Force was chiefly inspired by Dragon Quest. Asking himself how he and the rest of the development team could "take the battles from Dragon Quest and make them more fun", he drew inspiration from an obscure Japanese PC game called Silver Ghost, "a simulation action type of game where you had to direct, oversee and command multiple characters".
The game was remade in 2004 for the Game Boy Advance under the title Shining Force: Resurrection of the Dark Dragon. The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system and some tweaks in the gameplay. One of the new characters can use "cards" in battle, and turn order is determined solely by a unit's speed stat and can be checked at any time from a list, allowing the player to plan out battles with greater certainty. The remake features a ramping difficulty system: every time a playthrough is successfully completed, a player earns a star and all enemies get a boost in stats for the next playthrough. The game has also had a rerelease for iOS, which has been removed from the App Store by Sega.
Reception
In Japan, it topped the Famitsu sales chart in April 1992. Power Unlimited gave the game a score of 89% "Shining Force is a fantastic RPG in itself, with a great story, good graphics and a sublime battle mode, but the special thing is that the game is much more accessible than most RPGs."
The game was well received. Mega placed the game at #33 in their Top Mega Drive Games of All Time.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sega Smash Pack 2Sega Genesis ClassicsSega Smash Pack Volume 1Sega Mega Drive and Genesis ClassicsShining Force ClassicsSega Archives from USA Vol. 3Mega Drive MiniSega Genesis MiniSega Genesis Classics: Series 4Sonic's Ultimate Genesis Collection
- Derivative works
- Shining Force: Resurrection of the Dark Dragon
- Remade as
- Shining Force: Resurrection of the Dark Dragon
- Built on it
- Shining Force: Resurrection of the Dark Dragon
In the same series
Timed Sega54Shining in the Darkness
1991 · Linux, Sega Genesis +3
Climax Entertainment
Timed SegaShining Force Gaiden
1992 · Game Gear, Nintendo 3DS
Camelot Software Planning
Timed Sega85Shining Force II
1993 · Linux, Sega Genesis +3
Camelot Software Planning
Timed Sega75Shining Force: The Sword of Hajya
1993 · Game Gear, Nintendo 3DS
Camelot Software Planning
Sega exclusive75Shining Force CD
1994 · Bundle · Sega CD
Camelot Software Planning
Timed SegaShining Force Gaiden: Final Conflict
1995 · Game Gear, Nintendo 3DS
Camelot Software Planning
Sega exclusiveShining Wisdom
1995 · Sega Saturn
Camelot Software Planning
Sega exclusive79Shining the Holy Ark
1996 · Sega Saturn
Camelot Software Planning
Nintendo exclusive43Shining Soul
2002 · Game Boy Advance, Wii U
Nintendo exclusive78Shining Soul II
2003 · Game Boy Advance, Wii U
PlayStation exclusiveShining Tears
2004 · PlayStation 2
PlayStation exclusive40Shining Force Neo
2005 · PlayStation 2
Neverland
PlayStation exclusive60Shining Force EXA
2007 · Legacy Mobile Device, PlayStation 2
Neverland
PlayStation exclusiveShining Wind
2007 · PlayStation 2
Nintendo exclusive47Shining Force Feather
2009 · Nintendo DS
Flight-Plan
PlayStation exclusiveShining Hearts
2010 · PlayStation Portable
PlayStation exclusiveShining Blade
2012 · PlayStation Portable
PlayStation exclusiveShining Ark
2013 · PlayStation Portable
Media.Vision
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Collections6 collections
Platform libraries
- Nintendo ClassicsExpansion Pack › Sega Genesis / Mega Drive
- Sega Genesis gamesLicensed games
Years
- Games released in 2021List › October–December
Themes
Publishers
- Virtual Console games for WiiTitles › Genesis / Mega Drive
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.

