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Where to get it

Shining Force II cover

1993 · Camelot Software Planning · Role-playing · Strategy

Shining Force II

Timed Sega exclusive

As a student of Astral the wizard, you and your friends study all the usual subjects: reading, writing, and sword fighting. As your time at school draws to an end, dark events are taking place on the island of Grans. The two Jewels which seal the Door to Darkness have been stolen, allowing a creature of awesome power to be unleashed. Finding where the Jewels were taken, and why, is a task only the bravest of adventurers can undertake.

Released
1 October 1993
Platforms
LinuxSega GenesisWiiWindowsmacOS
Genres
Role-playingStrategyTactical role-playingTurn-based strategy
Developers
Camelot Software Planning
Publishers
—
Series
Shining
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan
Age ratings
ESRB E
Languages
English, Japanese
Composers
Motoaki Takenouchi

About

Shining Force II (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsū: Inishie no Fūin; lit. "Shining Force II: The Ancient Seal") is a 1993 tactical role-playing game developed by Sonic! Software Planning and published by Sega for the Sega Genesis. Its storyline is not directly connected to the original Shining Force, although the Game Gear title Shining Force Gaiden: Final Conflict links the two games' plots.

The game is much longer than Shining Force, and contains more free roaming. There is no chapter system, so the player can return to previously visited parts of the world. There are also two different ways of promoting certain characters.

›Story

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature and Sir Astral, the court's advisor, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed.

Sir Astral exorcises the demon, which promptly flees. The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal's soldiers.

When the true danger of the opened door is realized, the Shining Force must fight against the invading armies of Zeon to find the Holy Sword and the stolen jewels so that they may once again defeat and reseal the Devil King Zeon in Arc Valley.

Keywords

  • orcs
  • wizards
  • demon
  • immortality
  • magic
  • turn-based
  • summoning support
  • death
  • elves
  • maze
  • chicken
  • steam

Media

The articlegameplay, story, development, reception

Gameplay

Shining Force II is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Some towns have a headquarters where the player can inspect and talk with his allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they will join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn.

Story

In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. The following day, King Granseal falls sick when he is attacked by an unknown creature. Sir Astral, the court's adviser, along with his apprentices, Bowie the squire, Sarah the healer and Chester the knight, investigate these events at the castle. They find that the door to the Tower of Ancients has been unlocked and stands open.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack, though their ultimate intentions are unknown. Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed.

Development

Despite being the fifth game in the successful Shining series, Sega allotted the same budget for Shining Force II as it had for the first game in the series, Shining in the Darkness. Additionally, producer/co-programmer Hiroyuki Takahasi remarked in a 2009 interview that "We were in a really precarious position at that point because we knew that if we couldn't produce another hit we would have no future." As a result, most of the Shining series development team dropped out and had to be replaced with new staff for the production of Shining Force II. Takahashi summarized the game as "an experimental title where we improved the story and enhanced the game's 'RPG-ness'."

Shining Force II's planning and development was intertwined with first two Shining Force Gaiden games. Hiroyuki Takahashi stated that his and certain Sonic staff members' center of attention would, at times, shift between working on Shining Force Gaiden, Shining Force Gaiden II and Shining Force II.

Reception

Shining Force II was a best-seller in Japan.

GamePro panned the game, saying that the cheerful and upbeat soundtrack is out of place, the menu system is confusing, the style is too RPG-generic, and the use of turn-based instead of real-time combat makes battles "slow and cumbersome". Electronic Gaming Monthly's Mike Weigand commented that the story "could use a few more twists and turns", but that the music is good, the control configuration is very user-friendly, and the game improves on the first Shining Force with bigger areas to explore. He summarized that "This will definitely appeal to fans of the first one, and to RPG fans in general." Stan Hojnacki of the Santa Cruz Sentinel recommended the game, describing it as "a worthy sequel to a popular first edition."

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis1 October 1993Worldwide · Brazil 31 December 1994
Wii15 July 2008Worldwide
Linux26 January 2011Worldwide
macOS26 January 2011Worldwide
Windows26 January 2011Worldwide

Editions and related releases

Included in
Shining Force ClassicsMega Drive MiniSega Genesis Mini 2Sega Genesis Classics: Series 4Sega Mega Drive and Genesis ClassicsSega Genesis ClassicsSonic's Ultimate Genesis Collection

In the same series

Games like this

Collections5 collections

Platform libraries

Years

Publishers

Description adapted from its source, CC BY-SA 4.0.