
1991 · Roguelike · Role-playing
Fatal Labyrinth
Sega console exclusive
Dragonia, the castle of doom, has been resurrected! But the ghouls from the castle have stolen the Holy Goblet, the source of light. Without it, the world will be trapped in darkness forever. Don your armour and pick up your weapon.
- Released
- 21 August 1991
- Platforms
- LinuxSega GenesisWindowsmacOS
- Genres
- RoguelikeRole-playing
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- Japan
- Age ratings
- ESRB ECLASS_IND LPEGI 7
- Languages
- English
About
Fatal Labyrinth, titled Shi no Meikyuu: Labyrinth of Death (死の迷宮) in Japan, is a 1990 roguelike role-playing video game developed and published by Sega for the Sega Genesis. Originally available on the Sega Meganet multiplayer gaming service in Japan, it was later released physically in 1991. The game is similar to and shares assets with Dragon Crystal, which was released around that time.
The game appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and was later included in Sega Genesis Classics for PlayStation 4, Xbox One, and Nintendo Switch.
Keywords
- ghosts
- ninja
- magic
- shark
- turn-based
- roguelike
- robots
- permadeath
- labyrinth
- steam
- traps
- pixel art
Media

The articlegameplay, story, development, reception
Gameplay
The player controls an undistinguished hero who has agreed to enter a forbidden labyrinth, battle various monsters, and make their way up to the 30th floor where an evil dragon guards a stolen Holy Goblet. The hero can walk around town and talk to villagers for advice before entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, the player flies back to the village to speak to the inhabitants, who offer praise and congratulations for the hero's efforts.
On each level of the labyrinth, weapons, armor, magic rings, and other items are discovered, which can be equipped or thrown. Melee weapons include axes, swords and polearms (although the length of the weapon determines its attributes). Short weapons (axes, short swords) are stronger, but less accurate while longer weapons (broadswords, polearms) usually hit for less damage, but are more accurate. Bows and shurikens are included for projectile combat.
Reception
Ars Technica stated that Fatal Labyrinth was "the earliest Japanese-made roguelike of note" and said its gameplay was very similar to Rogue. Hardcore Gaming 101 gave a positive review, saying "the appeal of [Fatal Labyrinth] is found in that “just one more” feeling of attempting to top a previous best, to go down further than before and eke out another floor or two." Destructoid said the game is very challenging, but was fun to beat, and noted that the checkpoint system sets it apart from other roguelikes.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic's Ultimate Genesis CollectionSega Genesis ClassicsArcade BlastSega Mega Drive and Genesis ClassicsZone SegaCamegaSega Mega Drive Portable Video Game Player: Streets of Rage Special EditionSega Genesis Ultimate Portable Game PlayerReactorSega Genesis Classics: Series 2Game no Kanzume OtokuyouMega Drive 4Mega Drive 3Mega Drive 3: 81 Super JogosArcade Motion ClassicSega Genesis Classic Game ConsoleMega DriveSuper Mega Drive 3: 71 Super JogosSuper Mega Drive 3: 43 Super JogosSuper Mega Drive 3: 60 Super JogosSuper Mega Drive 3: 30 Super JogosGame no Kanzume Vol. 2
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Collections4 collections
Platform libraries
- Sega Genesis gamesLicensed games
- Sega MeganetGame library
Genres
- RoguelikesList
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
