
1999 · Black Isle Studios · Puzzle · Role-playing
Planescape: Torment
A CRPG set in the Dungeons & Dragons setting of Planescape in which The Nameless One, an immortal amnesiac, sets off on a quest across the infinite Planes and gathers a party of conflicted companions to find out who he is and reclaim his mortality. Throughout it, he faces the consequences of the horrors he committed in his past lives and tries to find the root of all the torment plaguing his companions and the Planes.
- Released
- 12 December 1999
- Platforms
- LinuxWindowsiOSmacOS
- Genres
- PuzzleRole-playingStrategy
- Developers
- Black Isle Studios
- Publishers
- Interplay EntertainmentSuntendy Interactive Multimedia Co.,Ltd.
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyDramaOpen world
- Engine
- Infinity Engine
- Country
- United States
- Age ratings
- ESRB TUSK 12PEGI 16
- Languages
- English, French, German, Polish
- Time to beat
- 50hwith extras
- Composers
- Mark Morgan
About
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used previously for BioWare's Baldur's Gate, an earlier D&D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven, with combat taking a secondary role. The protagonist, known as The Nameless One, is an immortal man who forgets everything if killed. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of previous lives, and to discover why he was made immortal in the first place. Several characters in the game may join The Nameless One on his journey; most of these characters have encountered him in the past or have been influenced by his actions in some way.
›Story
The game's story begins when The Nameless One wakes up in a mortuary. He is immediately approached by a floating skull, Morte, who offers advice on how to escape. Morte also reads the tattoos written on The Nameless One's back, which were inked there as reminders to himself, that contain instructions to find a man named Pharod. After a conversation with the ghost of his former lover, Deionarra, and passing by various undead, The Nameless One leaves the mortuary to explore the slums of Sigil.
Keywords
- ghosts
- bloody
- wizards
- immortality
- magic
- summoning support
- death
- procedural generation
- maze
- pets
- steampunk
- hand-to-hand combat
Media
The articlegameplay, story, development, reception
Gameplay
Planescape: Torment is built on BioWare's Infinity Engine, which presents the player with a pre-rendered world in an isometric perspective in which player characters are controlled. The game's role-playing ruleset is based on that of Advanced Dungeons & Dragons 2nd Edition. The player takes the role of The Nameless One, an immortal man with amnesia on a quest to learn why he was created immortal. Exploration around the painted scenery is accomplished by clicking on the ground to move, or on objects and characters to interact with them.
Items and spells may be employed through hotkeys, quick slots, or a radial menu. An alternative to armor is the use of magical tattoos which can be applied to The Nameless One and certain other characters to enhance their abilities.
Story
Planescape: Torment is set in the Planescape multiverse, a Dungeons & Dragons campaign setting which consists of various planes of existence, the creatures which live in them (such as devils, modrons, and deities), and the properties of the magic that infuses each plane. A large portion of Planescape: Torment takes place in Sigil, a large city located atop an infinitely tall spire at the center of the multiverse, that connects the planes with each other via a series of portals. The city is overseen by the powerful Lady of Pain, while numerous factions control different functions of the city related to each group's world view, with The Nameless One being able to join several of these factions during the game. The story eventually moves on to other planes, such as Baator and Carceri, where The Nameless One continues to discover more about his past. Throughout the game, The Nameless One slowly learns about his previous incarnations and the influence they have had on the world.
Planescape: Torment's protagonist is known as The Nameless One, a man cursed with immortality for thousands of years. Every time he dies, another person in the multiverse dies to fuel his resurrection. Upon rebirth, The Nameless One has little to no recollection of his past life, and often with completely different personality than before. When the game starts, The Nameless One wakes in a mortuary as a result of his latest death. He then sets out on a quest to discover how he died and why he is immortal, also hoping that the adventure will help him regain memories of his past incarnations.
Development
In 1997, the game's designers produced a 47-page document that outlined the game's premise and vision statement, and was used to pitch the idea to management at Interplay. Initially, the game was to be called Last Rites, and they described the game as "avant-garde" fantasy to distinguish it from high fantasy. The document also contained concept artwork for characters and areas of the game. It was released for Windows on December 10, 1999, in the United States and on January 7, 2000 in the United Kingdom, as one of three Planescape games being developed by Black Isle at the time, along with a PlayStation game by Colin McComb based on FromSoftware's King's Field, and a PC game by Zeb Cook; the other two were canceled, and only Last Rites was released as Torment. McComb, one of the designers of the overall Planescape setting, joined the Torment project after his game fell through.
From the outset, Planescape: Torment's designers intended to challenge traditional role-playing game conventions: the game features no dragons, elves, goblins, or other common fantasy races; there are only three swords; the rats faced in the game can be quite challenging to defeat; and the undead sometimes prove more sympathetic than humans. The designers explained that most RPGs tend to have a "correct" approach to solving problems, which is almost always the morally good approach. They called this "predictable and stupid" and wished to make a game with greater moral flexibility, where a particular problem might have "two wrongs or two rights". The main quest is not about saving the world, but about understanding The Nameless One and his immortality. Death (of the protagonist or his companions) is often just a minor hindrance, and even necessary at times.
Reception
Planescape: Torment received widespread critical acclaim upon its release. GameSpot's reviewer said that "It's clearly the best traditional computer role-playing game of the year", a comment which the website would later expand to "one of the greatest ever". Allen Rausch, writing for GameSpy's 2004 retrospective "A History of D&D Video Games", commented that Black Isle Studios "went way over the top for this one, crafting an utterly unique experience that has yet to be equaled by any RPG since". The gameplay was often compared to Baldur's Gate, another Interplay game that used the same engine as Planescape: Torment.
Robert Mayer of Computer Games Magazine commented that it was "one dark and interesting game. There's lots of macabre humor, some rather deviant sexual references, and enough weirdness to send the devotees of Tolkienesque fantasy running for their copies of The Hobbit." Kieron Gillen of PC Gamer UK commented that "Planescape: Torment is attempting to be iconoclastic in the most stereotyped of genres. We're cheering it on."
Legacy
com on September 28, 2010. Following the announcement of Baldur's Gate: Enhanced Edition, Beamdog's Overhaul Games announced their intention to make overhauls of more games set in the Dungeons & Dragons universes, at first naming only Planescape: Torment. They said that such a release would depend on the success of Baldur's Gate: Enhanced Edition. In November 2012, Penny Arcade Report wrote that Brian Fargo, the head of inXile Entertainment, had acquired the rights to Torment.
In January 2013, Brian Fargo announced that the spiritual successor, titled Torment: Tides of Numenera, was in production and would be set in the Numenera universe created by Monte Cook. The game's design was led by Colin McComb, who helped design both the Planescape setting and Torment, and was released in February 2017. A sequel, titled Planescape: Unraveled, was under development by Beamdog following the completion of Baldur's Gate: Siege of Dragonspear. The project was designed by David Gaider, with Avellone serving in a consulting capacity.
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Dungeons & DragonsPlanescape
- Remastered as
- Planescape: Torment - Enhanced EditionPlanescape Torment: Enhanced Edition - Digital Deluxe
- Built on it
- Planescape: Torment: Enhanced Edition
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Collections2 collections
Reception and records
Themes
Description adapted from its source, CC BY-SA 4.0.

