
- 65/100
- Critics1 review

1995 · Remake · MPS Labs · Strategy · Turn-based strategy
Sid Meier's CivNet
Remake
Sid Meier's CivNet is a remake of the original game with added multiplayer, improved graphics and sound, and Windows 3.1/95 support. Gameplay is almost identical to the original game. There are several methods of multiplayer, including LAN, primitive Internet play, hotseat, modem, and direct serial link.
- Released
- 31 December 1995
- Platforms
- Windows
- Genres
- StrategyTurn-based strategy
- Developers
- MPS Labs
- Publishers
- MicroProse Software, Inc.
- Modes
- Multiplayer
- Perspective
- Bird view / IsometricText
- Themes
- Historical
- Age ratings
- ESRB E
About
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world.
The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Media

The articlegameplay, story, development, reception
Gameplay
Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The following civilizations appear in the game: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Mongols, Romans, Russians and Zulus.
The game requires a fair amount of micromanagement (although less than other simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate.
Development
British designer Francis Tresham released his Civilization board game in 1980 under his company Hartland Trefoil. Avalon Hill had obtained the rights to publish it in the United States in 1981.
There were at least two attempts to make a computerized version of Tresham's game prior to 1990. E. in 1983, and again in 1985, after completing The Seven Cities of Gold at Electronic Arts. In 1983 Bunten and producer Joe Ybarra opted to first do Seven Cities of Gold.
Reception
Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.
Computer Gaming World stated that "a new Olympian in the genre of god games has truly emerged", comparing Civilization's importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars and commented that: "Civilization is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."
Legacy
There have been several sequels to Civilization, including Civilization II (1996), Civilization III (2001), Civilization IV (2005), Civilization Revolution (2008), Civilization V (2010), Civilization VI (2016), and Civilization VII in 2025. In 1994, Meier produced a similar game titled Colonization.
Civilization is generally considered the first major game in the genre of "4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by Alan Emrich in promoting 1993's Master of Orion. While other video games with the principles of 4X had been released prior to Civilization, future 4X games would attribute some of their basic design principles to Civilization.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Sid Meier's Civilization
- Remake of
- CivilizationSid Meier's Civilization
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Description adapted from its source, CC BY-SA 4.0.