Ludography
Civilization cover

1991 · MicroProse · 4X · Computer wargame

Civilization

Nintendo console exclusive

Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.

Released
1 September 1991
Platforms
AmigaAmiga 1200Atari STAtari ST/STEMS-DOSPC-9800 SeriesSNESWindowsmacOS
Genres
4XComputer wargameGrand strategy wargameStrategyTurn-based strategy
Developers
MicroProse
Publishers
MicroProseKoei
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Historical4X (explore, expand, exploit, and exterminate)
Country
United States
Age ratings
USK 0
Languages
English
Composers
Jeff Briggs

About

Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world.

The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.

Keywords

  • management
  • vga graphics
  • ega graphics
  • tandy graphics
  • adlib sound
  • soundblaster support
  • mt-32 support
  • amiga aga

Media

The articlegameplay, story, development, reception

Gameplay

Civilization is a turn-based single-player strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The following civilizations appear in the game: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Mongols, Romans, Russians and Zulus.

The game requires a fair amount of micromanagement (although less than other simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate.

Development

British designer Francis Tresham released his Civilization board game in 1980 under his company Hartland Trefoil. Avalon Hill had obtained the rights to publish it in the United States in 1981.

There were at least two attempts to make a computerized version of Tresham's game prior to 1990. E. in 1983, and again in 1985, after completing The Seven Cities of Gold at Electronic Arts. In 1983 Bunten and producer Joe Ybarra opted to first do Seven Cities of Gold.

Reception

Civilization has been called one of the most important strategy games of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of free and open source versions and inspired similar games by other commercial developers.

Computer Gaming World stated that "a new Olympian in the genre of god games has truly emerged", comparing Civilization's importance to computer games to that of the wheel. The game was reviewed in 1992 in Dragon #183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars and commented that: "Civilization is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."

Legacy

There have been several sequels to Civilization, including Civilization II (1996), Civilization III (2001), Civilization IV (2005), Civilization Revolution (2008), Civilization V (2010), Civilization VI (2016), and Civilization VII in 2025. In 1994, Meier produced a similar game titled Colonization.

Civilization is generally considered the first major game in the genre of "4X", with the four "X"s equating to "explore, expand, exploit, and exterminate", a term developed by Alan Emrich in promoting 1993's Master of Orion. While other video games with the principles of 4X had been released prior to Civilization, future 4X games would attribute some of their basic design principles to Civilization.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS30 September 1991North America · Europe 31 December 1991 · Brazil 1 July 1992 · Australia 31 December 1992
PC-9800 Series25 September 1992Japan
Amiga31 December 1992North America · Europe 31 December 1992
Atari ST/STE1 March 1993Europe
macOS31 December 1993North America
Windows31 December 1993North America

Editions and related releases

Included in
Award Winners: Platinum Edition
Ported as
Sid Meier's Civilization
Remade as
Sid Meier's CivNet
Built on it
Sid Meier's CivilizationSid Meier's CivNet

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.