Ludography
Sigma Harmonics cover

2008 · Square Enix · Role-playing · Turn-based strategy

Sigma Harmonics

Nintendo exclusive

2008 video game

Released
21 August 2008
Platforms
Nintendo DS
Genres
Role-playingTurn-based strategy
Developers
Square Enix
Publishers
Square Enix
Modes
Single-player
Themes
FantasyMystery
Country
Japan
Composers
Masashi Hamauzu

About

Sigma Harmonics is a 2008 role-playing video game co-developed by Square Enix and Think Garage, and published by Square Enix for the Nintendo DS. An expanded port for mobile devices was released in 2010 under the title Sigma Harmonics Coda. The storyline follows Sigma Kurogami, a member of a magical family based in Tokyo. He goes on a mission through time with childhood friend Neon Tsukiyumi after demons escape the family's imprisonment and rewrite history through a series of murders. The gameplay combines role-playing combat mechanics, and adventure-style investigation and storytelling.

Production began following the release of Dirge of Cerberus: Final Fantasy VII in 2006; that game's writer Hiroki Chiba acted as both director and writer for Sigma Harmonics. Other returning team members included producer Yoshinori Kitase, artist Yusaku Nakaaki, and composer Masashi Hamauzu. The premise was inspired by Chiba's liking for Shōwa period mystery writers. The team used tools supplied by CRI Middleware to both fit all their planned content on the DS cartridge and incorporate Hamauzu's music with minimal reduction in quality.

Keywords

  • time travel
  • supernatural
  • murder mystery
  • japanese mythology

Media

Sigma Harmonics screenshot 1

The articlegameplay, story, development, reception

Gameplay

Sigma Harmonics is a role-playing video game in which players take on the roles of Sigma Kurogami and Neon Tsukiyumi, who go on an adventure requiring them to travel through time using an artifact called the Great Clock. The entire game takes place within Kurogami Mansion, which is portrayed in-game with 2D pre-rendered backgrounds on which 3D models appear. The game, split into several chapters, is played using the Nintendo DS's book orientation; the top screen displays illustration-style cutscenes and battle sequences, while the touch screen is used for issuing commands and completing other gameplay segments. In the room of the Great Clock, Sigma can initiate his Time Spin power, going both between timelines and to different points within a timeline. These different times are represented with illustrated cards.

During exploration and its associated adventure segments, the player controls Sigma as he explores Kurogami Mansion. Using black monuments in the environment, Sigma can relive the events of the crime within that area, discovering events and unlocking clues. Sigma can also stand in environments and scan for additional information, which take the forms of medals representing a clue. When enough clues are assembled, Sigma can trigger the Superdeduction system, his mental image of the case represented with a grid containing black nodes symbolizing key aspects of the mystery.

Story

Sigma Harmonics is set in an alternate version of Tokyo. In ancient times when the gods overtly influenced humanity, demonic forces terrorised the world. The gods empowered some human families with magical abilities, dubbing them as "Servants". These Servant families successfully sealed the demons, using an artifact called the Great Clock as the lock.

The entire scenario takes place in the Kurogami family mansion, which changes depending on the time period and current events. A key mechanic and plot point is the alteration of time by killing someone, causing a ripple effect forward through time.

Development

Sigma Harmonics was co-developed by Square Enix and Think Garage; the Square Enix staff members had previously worked on Dirge of Cerberus: Final Fantasy VII, while Think Garage had worked with Square Enix on Dragon Quest & Final Fantasy in Itadaki Street Portable. Hiroki Chiba acted as director and writer, Yoshinori Kitase was producer, and Yusaku Nakaaki was the project's lead artist. It was Chiba's second project as a director, the first being Dynami Tracer for the Satellaview in 1996. Production took roughly two years, said to be long for a DS title, and had a fairly small staff number and budget compared to the company's work on the Final Fantasy series.

The game was conceived by Chiba while the team were still providing online support for Dirge of Cerberus. His initial pitch to Kitase was a game that fused mystery adventure with the company's established RPG design.

Reception

The game debuted on the Japanese sales charts at number 8, selling 23,000 units. It was only one of three new entries in the charts that week. As of September 2008, the game has sold 70,000 units in Japan, ranking among Square Enix's best-selling titles for that year from new IPs.

In a preview of the game, John Tanaka of IGN noted the unconventional design of the battle system. Jeremy Parish, writing for 1Up.com, positively compared the game to The World Ends with You and said that its blending of genres gave Sigma Harmonics "a distinctly unique feel".

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS21 August 2008Japan

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Description adapted from its source, CC BY-SA 4.0.