Ludography
SimGolf cover

1996 · Maxis · Golf · Simulation

SimGolf

SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death.

Released
1996
Platforms
Windows
Genres
GolfSimulationSports
Developers
Maxis
Publishers
Maxis
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Country
United States
Age ratings
ESRB E
Composers
Jerry Martin

About

SimGolf is a golf video game created by Maxis in 1996. The game allows players to design their own golf courses and play them.

Keywords

  • golf
  • level editor

Media

SimGolf screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player can design their own golf course, being able to lower and raising the terrain, and can add trees, traps, lakes and other natural hazards.

Players can play on the golf course they have designed or play the two existing courses designed by American golf course architect Robert Trent Jones Jr.

Reception

The game received a score of 2 out of 5 stars from Peter Smith of Computer Games Strategy Plus, with criticism going toward the graphics and physics. Barry Brenesal of Gamecenter rated it 8 out of 10, offering praise for the graphics and audio. Nick Smith of AllGame rated it 4 out of 5 stars, praising the course designer and MouseSwing.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1996North America

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Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.