

1998 · Maxis · Business simulation · Strategy
SimSafari
SimSafari brings Africa to you. Imagine yourself in rugged bush country, peering through binoculars at vast herds of elephants, zebras and lions. Choose from exotic plants and wildlife to create your own safari park. Team with a neighboring village and build a flourishing safari camp.
- Released
- 4 March 1998
- Platforms
- WindowsmacOS
- Genres
- Business simulationStrategy
- Developers
- Maxis
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- BusinessEducational
- Country
- United States
- Age ratings
- ESRB E
- Composers
- Jerry Martin
About
SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.
Keywords
- animals
Media
The articlegameplay, story, development, reception
Gameplay
The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly. The player can control tourism and staff.
The park is where the player can buy animals and made sure they were not being over-eaten or underfed. The player can control the species of animals, grasses, shrubs, and trees that were built here. The game has information on every species in it, with short animations for the animals. Natural disasters can occur, like wildfires, droughts, locusts, and twisters.
Development
SimSafari was one of a range of spin-off titles published by Maxis from the SimCity series targeted at younger players. The game was announced by Maxis in 1997 as part of a lineup including SimCity 3000 and Streets of SimCity. SimSafari was released on 19 March 1998 for Microsoft Windows and Macintosh.
Reception
Critics praised the game's visual presentation.
Reviews were divided on the challenge level of SimSafari. Some found the game difficult; describing the game as "far too hard", Ultimate PC considered the game required real-world ecological knowledge to succeed in a manner inappropriate for a children's title.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- SimMania for Kids
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Description adapted from its source, CC BY-SA 4.0.
