Ludography
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Players89 ratings
75/100
Critics2 reviews
Sonic Rush cover

2005 · Sonic Team · Action · Platformer

Sonic Rush

Nintendo exclusive

Sonic the Hedgehog has a new partner, Blaze the Cat, in this fast-paced platformer, Sonic Rush. You can play as either Sonic or Blaze as you try to track down powerful Sol emeralds. Sonic Rush displays the level over both screens, allowing for screen-spanning jumps and dives. Some gameplay modes include stylus support as well.

Released
15 November 2005
Platforms
Nintendo DS
Genres
ActionPlatformer
Developers
Sonic Team
Publishers
—
Series
Sonic Rush
Modes
Single-player
Perspective
Side view
Themes
ActionKids
Country
Japan
Age ratings
PEGI 3ESRB ECLASS_IND LCERO AUSK 6ACB G
Languages
English, Japanese
Composers
Hideki Naganuma

About

Sonic Rush is a 2005 platform game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series. It was released on November 15, 2005, in North America, November 18 in the PAL region, and November 23 in Japan, and was the final game in the mainline Sonic series to be produced by Yuji Naka before his departure from Sega. It was the first Sonic game with the English 4Kids cast, instead of the cast first seen in Sonic Adventure. It is a 2D platformer game with side-scrolling levels displayed on both the top and bottom screens of the DS.

5D effect. The game's storyline follows the intertwining adventures of the series' main character, Sonic the Hedgehog and a new character, Blaze the Cat. They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points.

›Story

At the beginning of the story, Blaze the Cat, an antisocial princess from an alternate dimension, appears on Sonic's world. Her world had the seven Sol Emeralds—gems similar to the Chaos Emeralds—which it relies on for survival. However, they were stolen by Dr. Eggman and as Blaze was chasing him, a light brought her to this world.

Blaze then makes it her goal to personally retrieve the Emeralds from Eggman. Upon finding Eggman, the doctor flaunts a Sol Emerald, stating that he needs them to access ultimate power. Enraged, Blaze defeats Eggman and regains the Emerald. Though Eggman escapes, Blaze is determined to get the rest.

Confused and alone, Blaze ponders how she will get the Sol Emeralds back, and how to return home. She soon spots Cream the Rabbit and Cheese hiding in the bushes, and is surprised by Cream's politeness, the young rabbit eager to make friends with Blaze. Brought to Cream's home for a cup of tea, Vanilla and Cream convince Blaze to have the latter be her local guide after hearing her story. However, Blaze dismisses their advice to seek Sonic's aid, believing she can do this alone. Despite having Cream tag along, Blaze remains mostly indifferent to the young rabbit's efforts to be her friend.

Elsewhere, Sonic encounters Eggman during a run, who boasts about how he will soon have ultimate power. Upon defeating Eggman, Sonic finds a Sol Emerald that Eggman dropped, at which point Blaze appears and reclaims it, thanking Sonic for defeating Eggman before leaving. Confused, Sonic teams up with Tails to figure out what is going on while collecting the Chaos Emeralds.

Keywords

  • mascot
  • robots
  • 2.5d
  • side-scrolling
  • multiple protagonists
  • time limit
  • high score
  • boss fight
  • explosion
  • anthropomorphism
  • bonus stage
  • voice acting

Media

The articlegameplay, story, development, reception

Gameplay

Sonic Rush is a 2D platform game, similar to earlier games in the series like Sonic Advance as well as later ones like Sonic Mania. The player controls either Sonic the Hedgehog or Blaze the Cat, who differ in terms of special abilities. In the tradition of past Sonic games, gameplay consists of moving quickly through levels, collecting rings and defeating enemies. The player collects rings as a form of health; when they are hit by an enemy or harmful obstacle, their rings bounce in all directions and can be recollected.

The player begins the game with three lives, one of which is lost when the character is hit without any rings in their possession, crushed, drowns, falls into a bottomless pit, or reaches the act's 10-minute limit; losing all lives results in a game over. Both of the DS's screens are used to display the play area, with the player's character moving between them as necessary. Levels in the game are divided into "zones", each consisting of two acts of normal gameplay then a 3D boss battle. The course of the game differs depending on whether Sonic or Blaze is chosen; the seven zones are the same, but are accessed in different orders.

Story

Blaze the Cat is somehow pulled from her native dimension into Sonic's world. Her world had seven Sol Emeralds—similar to the Chaos Emeralds—but they were stolen by Doctor Eggman. She then makes it her goal to retrieve them. While searching, she meets Cream the Rabbit and is surprised by her politeness. Meanwhile, Sonic is searching for the Chaos Emeralds, which have been stolen by Doctor Eggman Nega, Eggman's alternate counterpart from Blaze's dimension.

Sonic briefly encounters Blaze during his search, but she departs before he can question her. His friend Tails learns that the two dimensions are merging somehow, and both will collapse if the process is not stopped. Suspicious of Blaze, Sonic and Tails begin searching for her. Upon finding Blaze and Cream, Sonic questions Blaze about her nature, but she refuses to give any information and leaves with Cream.

Development

Sonic Rush was developed by Sonic Team and Dimps, and published by Sega. Yuji Naka, Sega's executive managing director, announced the game at Electronic Entertainment Expo (E3) 2004, along with Project Rub. A demo of the newly titled Sonic Rush was featured at E3 2005, and won video game publication IGN's "Biggest Surprise" award. Blaze the Cat, a new character, was revealed at Tokyo Game Show (TGS) 2005.

5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. Director Akinori Nishiyama stated in a September 2005 interview with GameSpot that Sonic Team "wanted to keep the elements from 2D, yet still explore some of the new elements from 3D." At TGS 2005, he stated that while working on Sonic Advance 3, he realized that the series was becoming more complicated, opting for a "fast, dynamic action" approach to the next title in the series.

Reception

Sonic Rush was released on November 15, 2005, in North America; November 18 in Europe; and November 23 in Japan. It was the ninth best-selling DS game of December 2006. It sold 360,000 copies in Europe from March 2006 to March 2007. The game received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.

The game was released to "generally favorable" reviews, according to video game review aggregator Metacritic. Critics praised the game for its usage of elements from older Sonic games. GameSpot, IGN, and Nintendo Power compared the game to older games in the series, specifically those on the Sega Genesis. GameSpy staff writer Greg Sewart offered a similar opinion, also praising the game for its "gorgeous graphics".

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS15 November 2005North America · Europe 18 November 2005 · Japan 23 November 2005

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Description adapted from its source, CC BY-SA 4.0.