
- 60/100
- Players24 ratings
- 68/100
- Critics2 reviews

2006 · Platformer · Racing
Sonic Rivals
PlayStation exclusive
The game begins with Doctor Eggman turning Tails, Amy Rose, Rouge, and the Master Emerald into cards with his new device. Sonic and Knuckles arrive on the scene, and find out what has happened. Knuckles, bent on saving the Master Emerald, tells Sonic that teamwork is out of the question and that he needs to get to Eggman first. Sonic snickers and says that he likes a good challenge.
- Released
- 16 November 2006
- Platforms
- PlayStation Portable
- Genres
- PlatformerRacing
- Developers
- —
- Publishers
- —
- Series
- Sonic Rivals
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- Action
- Country
- Canada
- Age ratings
- ESRB EPEGI 7USK 6ACB G
- Languages
- English
- Entry
- #1 in Sonic Rivals
- Directors
- Takashi Iizuka
About
Sonic Rivals is a 2006 action-racing video game developed by Backbone Entertainment and Sega Studio USA, and published by Sega for the PlayStation Portable (PSP); it is a game in the Sonic the Hedgehog series, and follows the heroes needing to stop Doctor Eggman Nega from turning everyone and the world into cards. The gameplay involves racing against other characters to get to the goal before them, as well as defeating the boss before the opponent does.
Development on Sonic Rivals originated from a traditional platform game Backbone was developing, before Takashi Iizuka stepped in and changed its direction, as well as deciding on the PSP as the system it would be released on due to having greater processing power than the Nintendo DS; the developers also took inspiration from the Sega Genesis games, as well as other games up to Sonic Rush (2005) due to wanting to return to the 2D gameplay style.
Keywords
- robots
- 2.5d
- multiple protagonists
- high score
- talking animals
- digital distribution
- anthropomorphism
- voice acting
- cat
- polygonal 3d
- hedgehog
- playstation tv support
Media
The articlegameplay, story, development, reception
Gameplay
5D perspective. Characters race to the finish line while avoiding the level's obstacles. The game contains six zones, each with three respective acts, the third being a boss battle, totaling in 17 stages. Boss battles at the end of levels require the player to defeat the boss before the competing character does.
Five different characters are playable; Sonic the Hedgehog, Knuckles the Echidna, Shadow the Hedgehog, Silver the Hedgehog, and Metal Sonic, but gameplay is identical for all characters. The game features power-ups to collect that offer additional offensive and defensive abilities.
Story
When the mysterious Onyx Island appears out of nowhere, Sonic and Tails fly there to investigate. They confront Doctor Eggman, who reveals his latest device: a camera which can turn people and things into cards, having already done so to Amy. He turns Tails into a card just as Knuckles arrives, angry at Eggman for using his device on the Master Emerald as well. Eggman announces his plan to conquer the world by turning everything to cards, challenging Sonic and Knuckles to stop him as he flees.
The two heroes both set out independently to stop his plan. Elsewhere, Shadow receives a distress signal from Eggman, but upon finding him, the doctor denies sending one. He later receives a communication from Rouge warning him she has stumbled upon a dangerous secret about Eggman, but she is turned to a card before she can continue. Suddenly, Silver appears from the future, and tells Shadow he needs to get to Eggman first.
Development
Sonic Rivals was developed as a collaborative effort between Sega and Backbone Entertainment for the PlayStation Portable (PSP). The game's concept originated from a traditional platform game Backbone designed. Takashi Iizuka became involved with the game, and he changed its direction to a racing game. The majority of development was handled by Backbone with assistance from Sega Studio USA, although some aspects, such as the story, were done by Sega. The developers chose to create the game on the PSP over the Nintendo DS, due to its stronger processing power and higher graphical quality.
According to producer Taylor Miller, the goal of the developers was to return to the gameplay style of the original Sega Genesis Sonic games, but with new elements such as competition. In designing the stages, Sega provided Backbone with level design maps from all the 2D games as a reference, and Backbone looked to all games up to Sonic Rush for inspiration. Building alternate paths—a common feature of the original games—was cited as challenging, with the goal of allowing as many rivalry interactions as possible. In choosing playable characters, Backbone focused on characters who maintained the biggest rivalries in the Sonic franchise, such as Sonic and Shadow.
Reception
Sonic Rivals received "mixed or average" reviews from critics, scoring a 64/100 on Metacritic, and 66.17% on GameRankings. Both it and Rivals 2 were later re-released in North America and Europe as part of the Greatest Hits and Essentials lines respectively, indicating over 250,000 units were sold by the end of 2007, as well as part of the Double Rivals Attack Pack! on October 18, 2011.
Reviewers consistently praised the game's presentation. Juan Castro of IGN wrote that the game had tons of "graphical flourishes" that made it belong on the handheld, a sentiment shared by Greg Mueller of GameSpot. The music received similar praise, with GameSpot finding the music upbeat, although GameSpy said it was "nowhere near as good" as previous games in the series.
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Sonic the Hedgehog
In the same series
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Collections5 collections
Platform libraries
- PlayStation Portable gamesReleased
- Downloadable PlayStation Portable gamesPSP games
Series and characters
- Sonic the Hedgehog gamesRacing games
- Sonic the Hedgehog gamesRacing games
Genres
- Racing gamesList › 2000s
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.

