
2006 · Sonic Team · Racing
Sonic Riders
Sonic Riders is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R.
- Released
- 21 February 2006
- Platforms
- GameCubePlayStation 2WindowsXbox
- Genres
- Racing
- Developers
- Sonic Team
- Publishers
- —
- Series
- Sonic Riders
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Science fiction
- Country
- Japan
- Age ratings
- ESRB EGRAC ALLPEGI 3CERO AUSK 6
- Languages
- English, Japanese
About
Sonic Riders is a 2006 racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox. In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles. The game was released in February 2006 in Japan and North America, with a European release following the next month and a Windows version at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.
The game was produced in commemoration of the Sonic series' 15th anniversary and was the first major Sonic racing game since Sonic R (1997) by Traveller's Tales. Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. It was designed to appeal to fans of Sonic as well as extreme sports video games; the development team did not take inspiration from any prior games. Sonic Riders was also the last Sonic title produced with the involvement of franchise co-creator Yuji Naka, who acted as executive producer and left Sega shortly after its release.
Keywords
- modern warfare
- anime
- murder
- robots
- crossover
- espionage
- hacking
- capture the flag
- high score
- skateboarding
- one-man army
- death match
Media
The articlegameplay, story, development, reception
Gameplay
Sonic Riders is a racing game based around characters racing each other using devices known as "Extreme Gear", anti-gravity-equipped vehicles consisting of hoverboards, hover skates, and hoverbikes. Players compete to finish three laps around a racetrack before their opponents and complete the race in first place. Each race features up to eight characters competing. A key gameplay component is the air tank, displayed in the screen's lower right-hand corner.
Air serves as the fuel for Extreme Gear, which is gradually depleted as the race continues. Characters can also perform a Boost, which will give them a sudden burst of speed at the cost of a significant amount of air. If a player boosts into an opponent, their character will attack and overtake them.
Story
Jet, leader of the thieving Babylon Rogues, observes the Key to Babylon Garden, an artifact and family heirloom said to unlock the secrets of their Babylonian ancestors. Doctor Eggman arrives and claims he can use the Chaos Emeralds to make Babylon Garden rise, asking for the Rogues' help in retrieving them. The Rogues agree and steal an Emerald, but run into Sonic, Tails, and Knuckles, who are also looking for the Emerald. Sonic gives chase, but Jet escapes with the Emerald.
The next day, the three heroes see Eggman on a digital billboard advertising an Extreme Gear race known as the EX World Grand Prix; participants must offer a Chaos Emerald to enter, with the winner being awarded all seven. When they realize that the Rogues are participating, Sonic and his friends enter as well.
Development
Sonic Riders was developed by Sonic Team and Now Production for the GameCube, PlayStation 2, Xbox and Windows in commemoration of the Sonic series' 15th anniversary. The game was directed by Kenjiro Morimoto and produced by Takashi Yuda. Series co-creator Yuji Naka served as executive producer. Sonic Riders was the last Sonic game that Naka was involved with, providing input at the beginning of development and additional advice as the game progressed.
He resigned to form his own company, Prope, shortly after its release to focus on original games. G and directed by Kazuto Nakazawa, as well as CG-animated cutscenes by Marza Animation Planet.
Reception
According to the review aggregator website Metacritic, Sonic Riders received "mixed or average" reviews.
The game's presentation received mixed reactions from reviewers. GameSpot thought the visuals were well-produced and praised the brightly colored levels and character models, but noted frame rate drops and thought the environments looked "kind of drab and muddy" when the gameplay slowed down. GameSpy agreed and cited the graphics as one of the best parts of the game. IGN was more conflicted: they praised the graphical effects and backgrounds, but were critical of the blocky geometry and blurry textures and thought it was not as pretty as competing games.
Legacy
Following the commercial success of Riders, Yuda stated there would certainly be a follow up. A sequel, Sonic Riders: Zero Gravity, was released for the PlayStation 2 and Wii in 2008, with planned ports to the Xbox 360 and PlayStation 3 conceived but never realized. The gameplay of Zero Gravity remains similar to its predecessor, but replaces the air system with a gravity-altering mechanic alongside other minor changes; like its predecessor, Sonic Riders: Zero Gravity received a generally mixed critical reception. A third game, Sonic Free Riders, was released as a launch title for the Xbox 360's Kinect peripheral on November 4, 2010, with the gameplay once again altered to have players use motion controls to move around the board; critical reception to Free Riders was poor, primarily due to the unreliability of said motion controls. Free Riders would be the last Sonic racing game with Extreme Gear until the release of the kart racing game Sonic Racing: CrossWorlds (2025), which also allows players to race using Extreme Gear.
Despite their generally negative reception from critics, the Babylon Rogues have made sporadic appearances across the Sonic series. Archie Comics published a brief adaptation of the game in their Sonic the Hedgehog comic series, as well as further plot points featuring the Babylon Rogues in Sonic Universe. After IDW Publishing began printing their Sonic comics, the Babylon Rogues were reintroduced in the 2019 Annual, and they would be featured in multiple subsequent story arcs. Sonic Racing: CrossWorlds also features the Babylon Rogues as playable characters.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic PC Collection
- Ported as
- Sonic Riders
- Built on it
- Sonic Riders Future
In the same series
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Collections9 collections
Platform libraries
- Xbox gamesGames
- Xbox games compatible with Xbox 360List of compatible Xbox games
- GameCube gamesGames
- PlayStation 2 games (L–Z)Games list (L–Z)
Series and characters
- Sonic the Hedgehog gamesRacing games
- Sonic the Hedgehog gamesRacing games
Genres
- Racing gamesList › 2000s
Licensing
- Crossovers in gamesFirst and second-party crossovers
Publishers
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
Development status
Description adapted from its source, CC BY-SA 4.0.



