Ludography
Sonic the Hedgehog cover

Sonic NEXT PC Team · Platformer

Sonic the Hedgehog

PlayStation console exclusive

Video game and media franchise

Released
—
Platforms
PlayStation 3Windows
Genres
Platformer
Developers
Sonic NEXT PC Team
Publishers
Sonic NEXT PC Team
Modes
Single-player
Perspective
Third person
Themes
Action
Languages
English

About

Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog with supersonic speed, who battles the mad scientist Doctor Eggman and his robot army. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party, and sports genres. The franchise also incorporates printed media, animations, films, and merchandise.

Naka, Ohshima, and Yasuhara developed the first Sonic game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three main Sonic game. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast.

Keywords

  • unofficial
  • fangame

Media

The articlegameplay, story, development, reception

Gameplay

The Sonic series is characterized by speed-based platforming gameplay. Controlling the player character, the player navigates a series of levels at high speeds while jumping between platforms, fighting enemies and bosses, and avoiding obstacles. The series contains both 2D and 3D games. 2D entries generally feature simple, pinball-like gameplay—with jumping and attacking controlled by a single button—and branching level paths that require memorization to maintain speed.

Meanwhile, 3D entries tend to be more linear in design, feature various level objectives, different movesets, and allow players to upgrade and customize the playable character. Games since Sonic Unleashed have blended 2D and 3D gameplay, with the camera shifting between side-scrolling and third-person perspectives.

Development

By 1990, the Japanese video game company Sega wanted a foothold in the video game console market with its 16-bit console, the Sega Genesis. Sega's efforts had been stymied by the dominance of Nintendo; the Genesis did not have a large install base and Nintendo did not take Sega seriously as a competitor. Sega of America CEO Michael Katz attempted to challenge Nintendo with the "Genesis does what Nintendon't" marketing campaign and by collaborating with athletes and celebrities to create games. These efforts did not break Nintendo's dominance, and Katz was replaced by Tom Kalinske, formerly of Mattel.

Sega president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware.

Reception

The Sonic platformers released during the 1990s were acclaimed and have been listed among the greatest video games of all time. The original Sonic was touted as a faster, cooler alternative to Nintendo's Super Mario World (1990). According to Kotaku's Zolani Stewart, Sonic's rebellious character was representative of the culture of the 1990s, "when the idea of individual rebellion seemed inextricably linked to consumer culture". Writing in The Guardian, Keith Stuart observed that Sonic the Hedgehog's emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough...

Sonic is incorrect game design and yet ... it's a masterpiece." Sonic 2, Sonic CD, Sonic 3, and Sonic & Knuckles were praised for building on the first game's formula; in 1996, Next Generation described them as "the zeitgeist of the 16-bit era".

Releases by platformdates and regions as published

PlatformReleasedRegions
WindowsUnreleased

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Years

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Reception and records

Description adapted from its source, CC BY-SA 4.0.