Ludography
Soul Fighter cover

1999 · Toka · Beat 'em up · Fighting

Soul Fighter

Pick the warrior, thief, or wizard, and fight through five huge levels, each with its own boss. Your main weapons are your fists, but you can pull out weapons for quick kills. You only get so many shots with your weapon before it breaks, though.

Released
22 November 1999
Platforms
DreamcastGameCube
Genres
Beat 'em upFighting
Developers
Toka
Publishers
Broderbund
Modes
Single-player
Themes
Action
Country
France
Age ratings
ESRB T
Languages
English

About

Soul Fighter is a 3D beat 'em up video game developed by Toka and published by TLC Multimedia for the Sega Dreamcast in 1999.

Keywords

  • brawler
  • multiple protagonists
  • undead
  • sword & sorcery
  • boss fight
  • voice acting
  • polygonal 3d
  • reptilian humanoid
  • button mashing

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay centers around martial art styles of combat and using a small selection of weapons.

Story

An evil spell of Queen Antea has fallen on the Kingdom of Gomar. As a mysterious mist envelops the kingdom, the inhabitants turn into vicious creatures. A fearless warrior (Altus), a female spy (Sayomi), and a powerful wizard (Orion) have escaped the fate of their fellow villagers. They must now search for and capture souls in order to reverse the curse.

Development

Soul Fighter was developed by the French company Toka with help from upstart company Piggyback Interactive. The 15-person team at Toka created the game using the 3dfx Interactive Glide API for PC hardware in the same fashion as Midway Games' San Francisco Rush, NFL Blitz, and NBA Showtime. Although Soul Fighter cannot be run with Glide on the Dreamcast, the software allowed Toka to port the game from the PC to console in less than three weeks.

Production on Soul Fighter was originally set to be finished in July 1999 with the game slated for release at the North American launch of the Dreamcast. A delay set its release back to an October ship date. After settling on a publisher in Mindscape, Soul Fighter was delayed again from an October 1999 release to the following month. Piggyback consulted with a Japanese publisher at one point to transform Soul Fighter into an arcade game; the company had also considered a version for the PlayStation 2. A planned port of the game for the GameCube was announced but eventually cancelled.

Reception

Soul Fighter received unfavorable reviews according to the review aggregation website GameRankings. Blake Fischer of NextGen called it the first spinning-world simulator to run at 60fps. GamePro, however, said, "Even with all of its faults, Soul Fighter might be worth a weekend rental if you enjoy a straight, no-brains brawling quest - you Dynamite Cop fans should take note. But with better Dreamcast games in its own genre like Draconus: Cult of the Wyrm coming along, it might be better just to let the kingdom of Gomar go all to hell."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Dreamcast1 December 1999Worldwide
GameCubeCancelledUnreleased

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
DreamcastT-41401D-18Europe—
T-41401D-61Europe—
T-41401NNorth America—

Box artone per regional release we hold art for

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.