Ludography
74/100
Players45 ratings
87/100
Critics9 reviews

Where to get it

Sound Shapes cover

2012 · Santa Monica Studio · Platformer · Puzzle

Sound Shapes

PlayStation exclusive

Play, Compose and Share in a unique take on the classic side-scrolling platformer where your actions make the music.

Released
7 August 2012
Platforms
PlayStation 3PlayStation 4PlayStation Vita
Genres
PlatformerPuzzleRhythmRhythm platformerStrategy
Developers
Santa Monica StudioQueasy Games
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Side view
Themes
ActionSurvival
Country
Canada
Age ratings
PEGI 3ESRB EUSK 0
Composers
I Am Robot and Proud

About

Sound Shapes is a music and platform video game developed by Queasy Games and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita. It was originally released in 2012 and a port for the PlayStation 4 was released in 2013. The game, designed by Jessica Mak and Shaw-Han Liem, is a side-scrolling platform game with a musical focus. The game also features the ability to create and share levels with other users.

The Vita version of the game features use of the touch screen and back touch pad to place sounds of different musical instruments during creation of levels. Sound Shapes was shown at industry conference E3 in 2011 and picked up nominations for best of show award from media sites including IGN, 1UP, and Electric Playground. E. Awards.

Keywords

  • artsy
  • abstract
  • digital distribution
  • music and rhythm
  • game critics awards
  • 60 fps on consoles
  • unlockables
  • cross buy
  • playstation plus
  • ps3 & vita cross-play
  • cross-save
  • psn play

Media

The articlegameplay, story, development, reception

Development

Mak and Liem wanted to develop a game that could give beginners a sense of joyful creation, without the need for harmonic training or complicated music theory. They prototyped their idea for about a year before settling on the coin-collecting musical mechanics that the final game has. To cater to the 'hardcore platformer' player base, Death Mode was introduced. It was important to marry the sound with the style, so each album was a close collaboration between a musician and a visual artist. In some cases levels began with a song, in other cases a style, and evolved naturally from there.

Reception

Sound Shapes was selected for Best Handheld Game in the 2012 Spike Video Game Awards. Sound Shapes also won for Best Song in a Game for "Cities" by Beck. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Sound Shapes for "Handheld Game of the Year", "Outstanding Innovation in Gaming", and "Casual Game of the Year".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita7 August 2012North America · Worldwide 7 August 2012 · Europe 15 August 2012
PlayStation 37 August 2012Worldwide · North America 7 August 2012 · Europe 15 August 2012
PlayStation 415 November 2013Worldwide

Editions and related releases

Included in
Best of PlayStation Network Vol. 1
Downloadable content
Sound Shapes: Car Mini-Album & Creator Pack

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.