Ludography
72/100
Players91 ratings
75/100
Critics5 reviews

Where to get it

Flow cover

2006 · SuperVillain Studios · Life simulation · Puzzle

Flow

PlayStation console exclusive

flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace.

Released
14 April 2006
Platforms
BrowserPlayStation 3PlayStation 4PlayStation PortablePlayStation Vita
Genres
Life simulationPuzzleSimulation
Developers
SuperVillain Studios
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionSurvival
Engine
PhyreEngine, Adobe Flash
Country
United States
Age ratings
ESRB EPEGI 3CERO A
Composers
Austin Wintory

About

Flow (stylized as flOw) is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that grows and evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.

The Flash version of Flow received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007 and won the Best Downloadable Game award at the 2008 Game Developers Choice Awards. It was nominated for awards by the Academy of Interactive Arts & Sciences and the British Academy of Film and Television Arts. Reviewers praised Flow's visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.

Keywords

  • abstract
  • playstation network
  • digital distribution
  • playstation trophies
  • non-humanoid protagonist
  • original soundtrack release
  • cross buy
  • minimalism
  • downloadable content
  • playstation tv support
  • no hud
  • no dialogue

Media

The articlegameplay, story, development, reception

Gameplay

In Flow, the player guides a small, multi-segmented worm or snake-like creature through an aquatic environment. There are no menus or guidelines; the game begins immediately. The game world, which is viewed from a top-down perspective, consists of two-dimensional planes stacked vertically upon each other. A blurred version of the layer below appears in the background of each plane.

Planes contain organisms of varying sizes; the player's creature automatically attempts to consume them when they are nearby. The majority of these creatures are non-confrontational and are composed of cells that increase the number of segments in the player's creature when eaten. All planes, except for the highest and lowest, contain two specially colored organisms that move the player's creature up or down one plane when touched.

Development

Flow was originally developed as part of Jenova Chen's master's thesis for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment (DDA), wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with Flow, which he created in collaboration with Nicholas Clark. Chen implemented DDA by causing the player to change the game's difficulty subconsciously; he allowed players to dive between planes at will and provided the option of eating or not eating any creature.

Players may decide to rush downwards or to grow stronger before attacking powerful opponents. Chen described Flow as "A simple game. It's the simplest test of active DDA." Another influence on the game was psychologist Mihaly Csikszentmihalyi's work on flow, wherein a person fully immerses themselves in an activity and gains a feeling of energized focus.

Reception

The Flash version of Flow received 100,000 downloads within its first two weeks of release. 5 million times. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007. Flow received the 2008 Game Developers Choice Awards nominations for the Innovation Award and Best Debut, and was presented with Best Downloadable Game.

Flow was nominated for Downloadable Game of the Year at the AIAS' 11th Annual Interactive Achievement Awards, and for the Best Innovation award at the British Academy of Film and Television Arts's 4th British Academy Games Awards. Its music garnered nominations for Best Interactive Score and Most Innovative Use of Audio from the Game Audio Network Guild, and won composer Austin Wintory the Rookie of the Year award. Flow was a finalist at the 2007 Slamdance Guerrilla Games Competition, but withdrew along with several other finalists after Super Columbine Massacre RPG! was removed from the competition.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser14 April 2006Worldwide
PlayStation 322 February 2007North America · Europe 23 March 2007 · Japan 11 May 2007
PlayStation Portable6 March 2008North America · Japan 24 April 2008 · Europe 24 April 2008
PlayStation 429 November 2013Europe · North America 17 December 2013 · Japan 22 February 2014
PlayStation Vita4 December 2013Europe · North America 17 December 2013 · Japan 22 February 2014

Editions and related releases

Included in
Journey: Collector's EditionPlayStation Network Collection: Power Pack

Games like this

Collections9 collections

Description adapted from its source, CC BY-SA 4.0.