Ludography
71/100
Players25 ratings
Space Channel 5 cover

1999 · United Game Artists · Adventure · Rhythm

Space Channel 5

Timed Sega exclusive

It's the 25th century and our intergalactic space reporter dives into an adventure where she must battle with a series of dastardly villains! Are you ready to save the universe through the medium of dance? You must first battle wicked space nasties, the Morolians, who have attacked and subdued innocent Earthlings with their dance-inflicting ray guns. In order to break the Morolian's hypnotic grasp, Ulala must mimic the aliens' exact dance moves by keeping the beat with pauses timed to perfection. But the adventure isn't over just yet; Ulala must also face another group of intergalactic terrorists who have designs on world domination.

Released
16 December 1999
Platforms
DreamcastGame Boy AdvancePlayStation 2
Genres
AdventureRhythm
Developers
United Game Artists
Publishers
SegaSony Computer EntertainmentAgetecTHQ
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction

About

Space Channel 5 is a 1999 music video game developed and published by Sega for the Dreamcast. It was later ported to the PlayStation 2 and Game Boy Advance. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks.

The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from big band music, including Ken Woodman's song "Mexican Flyer", which served as the game's theme song. The visual style was influenced by culture from the 1950s and 1960s and the later music videos of Peter Gabriel and Michael Jackson, the latter having a cameo appearance in the game.

Keywords

  • anime
  • adult
  • guitar playing
  • ufo
  • spaceship
  • female protagonist
  • dancing
  • camera
  • high score
  • boss fight
  • music and rhythm
  • voice acting

Media

The articlegameplay, story, development, reception

Story

Space Channel 5 is a music video game in which players take on the role of Ulala, a reporter working for the titular news channel in a 1960s-styled science fiction future filled with competing news channels. When an alien race called the Morolians begin attacking, Ulala simultaneously reports on the events, fights off the threat, and clashes with rival reporters. The invasion is revealed to have been staged by Space Channel 5 boss Chief Blank to drive up ratings for the channel. With help from fellow reporters and support from her fans, Ulala defeats Blank.

Players control Ulala through four stages; real-time polygonal character models and visual effects move in sync to pre-rendered MPEG movies which form the level backgrounds. Gameplay primarily has Ulala mimicking the movements and vocalisations of her opponents (compared by journalists to the game Simon Says). Actions are performed in time to music tracks playing in each section of a stage. There are six buttons that match actions on-screen; the directional pad buttons, and two action buttons (A and B on Dreamcast and Game Boy Advance (GBA), Cross and Circle on PlayStation 2) which are presented with the vocalization "chu".

Development

The concept for Space Channel 5 originated when Tetsuya Mizuguchi—then known for his work on racing games—was contacted by Sega to develop a game for the Dreamcast aimed at a female casual gaming demographic. Mizuguchi had no knowledge of such a demographic, so he personally interviewed several young girls to find their tastes in gaming. He discovered that, while male gamers trended towards games that allowed for ranking and high scores, women preferred straight puzzle games. Mizuguchi decided to create a game which would bring together both video game and music fans, using his personal experience with nightclub disco and music events such as Street Parade.

He also drew inspiration from the art of Wassily Kandinsky, wanting to encourage a form of synesthesia within players. Other sources of inspiration were the music of the 1950s and 60s, and the music videos of Peter Gabriel and Michael Jackson that were showing on MTV during the 80s. This concept originated in 1993, with full production beginning in 1998 following extensive internal planning and approval by Sega senior staff.

Reception

Upon its debut in Japan, the game met with low sales. During its first week, it sold through just over 44% of its stock with over 41,000 units. It eventually sold over 93,600 units in Japan, being among the region's top 40 best-selling Dreamcast titles. At a 2002 conference, the game was declared a success by its staff, finding a wide audience among both hardcore and casual gamers. In contrast during a 2005 interview, Mizuguchi said that the game was not a commercial success.

According to video game review aggregator GameRankings, the Dreamcast version earned a score of 84% based on 34 reviews. Japanese gaming magazine Famitsu gave the game a score of 29 points out of 40. Pat Garratt of Computer and Video Games gave the game a perfect score, calling it a unique game and "absolute must for every DC owner". The three reviewers for Electronic Gaming Monthly lauded the soundtrack and art design, but noted issues with its short length and occasional syncing issues.

Legacy

A sequel to Space Channel 5 was planned from an early stage, but production was put on hold until Western sales figures came in. The sequel, Space Channel 5: Part 2, was announced in October 2001. It received a simultaneous release on Dreamcast and PS2 in February 2002 in Japan. The PS2 version was released in mainland Europe the following year.

In North America, the game was released as part of Space Channel 5: Special Edition by Agetec. It was the last game produced by United Game Artists prior to Sega's internal restructuring in 2003. Part 2 was later given a high-definition port to Microsoft Windows, Xbox 360, and PlayStation 3. It was released first as part of the Dreamcast Collection in February 2011, then as a standalone digital release in October of the same year.

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast16 December 1999Japan · North America 4 June 2000 · Europe 6 October 2000
PlayStation 215 March 2002Europe · Japan 12 December 2002 · North America 18 December 2002

Editions and related releases

Included in
Space Channel 5 Special Edition
Ported as
Space Channel 5: Ulala's Cosmic Attack

Games like this

Collections7 collections

Platform libraries

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.