The articlegameplay, story, development, reception
Story
In Space Hulk: Deathwing's single-player campaign, the player is a Librarian of the Dark Angels 1st company of Space Marines. The Dark Angels' Deathwing company is unique amongst the rest of their Chapters' companies in being composed of only Terminators. First company veterans in each Space Marine Chapter have earned the right to don the sacred Tactical Dreadnought Armor or Terminator Armor, which provides more powerful weapons and tougher protection than the standard Power Armour donned by most Marines.
Like the Space Hulk series, the main antagonists are Genestealers, an aggressive alien species (similar to the xenomorphs depicted in the Alien franchise) which have made their home aboard a massive derelict space-faring vessel called a Space Hulk, threatening the "Deathwing's" search for artifacts as they try to transform the Space Hulk into their nest. The Genestealers are a part of the overall Tyranid aliens where they serve as the shock troops, although their origins are not related to any other Tyranid broods. The Genestealers also form an infiltration force known as a Genestealer Cult that weakens a target planet, by infecting the local population and causing civil unrest, in advance of the arrival of the main Tyranid Hive Fleet invasion.
Reception
Critical reception for the PC version has been mixed, holding a score of 58 on Metacritic. Reviewers have criticised the game for numerous bugs, a lack of polish and optimization, clunky menus, poor AI, and a lackluster story.
TJ Hafer, reviewing the game for IGN, said that "The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment . . . [Despite] a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been."









