Ludography
Space Invaders DX cover

1993 · Remake · Taito · Shooter · Arcade

Space Invaders DX

Remake

A remake of the original with several new options and gameplay elements, including a competitive two-player mode.

Released
1 September 1993
Platforms
ArcadeSNESSega SaturnTurboGrafx-16
Genres
ShooterArcade
Developers
Taito
Publishers
Taito
Modes
Local multiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Copies sold
1 million

About

Space Invaders DX is a 1993 fixed shooter video game developed and published by Taito for Japanese arcades. It is the fifth entry in the long-running Space Invaders series, and was later ported to several consoles including the Super Famicom, PC Engine Super CD, and Sega Saturn; several of these conversions use the name Space Invaders: The Original Game. The player assumes control of a laser base that must fend off waves of incoming enemies, who march down in formation towards the bottom of the screen. DX contains four variations of the original Space Invaders, in addition to a multiplayer mode and a "Parody Mode" that replaces the characters with those from other Taito franchises. Home ports of DX received mixed reviews for their high price point and general lack of content.

›Story

Space Invaders DX consists of four different versions of the original Space Invaders plus two additional game modes, versus mode and parody mode. The versions of the original game all have the same gameplay but have different screen types. They are upright cabinet screen, black and white, black and white with cellophane overlay and colour.

The versus mode is played by two players simultaneously on a split screen. It's round based and to win the round the player has to prevent the aliens from landing or clear all aliens. When winning a round the player is awarded with a medal and the first player with three medals wins the game. The versus mode has less aliens and only one barricade and some of the aliens are coloured.

Shooting coloured aliens trigger certain actions which can be both positive and negative. This include clearing a whole line of invaders or having the aliens jump closer to the player or his opponent.

The parody mode plays just like the original Space Invaders but here each level has a theme based on other Taito games such as Bubble Bobble, The New Zealand Story, Arkanoid and Darius.

Keywords

  • space combat
  • predecessor included

Media

The articlegameplay, story, development, reception

Gameplay

Space Invaders DX contains an updated version of the original Space Invaders alongside several other additional features. As in the original, the player controls a laser base situated at the bottom of the screen, who must destroy each formation of invaders before they successfully take over Earth. Formations march towards the bottom by moving to the side of the screen and then downward. The laser base can only fire one shot at a time, and must wait before it either collides with an enemy or goes off the screen.

The invaders become faster as more are destroyed. Four shields are placed above the player, who can hide behind them for protection from enemy fire; however, the shields become damaged when inflicted with fire from either the invaders or the player. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points.

Development

Taito released Space Invaders DX in September 1993 to commemorate the 15th anniversary of the Space Invaders series. Early versions of the game were designed to run on the company's B System arcade system board, with later ones using its cartridge-based F3 System. The game was produced by Keisuke Kasigawa and composed by Katsuhisa Ishikawa, credited as “Babi” in-game. Space Invaders creator Tomohiro Nishikado is also credited for the port of the original.

DX was ported to the Super Famicom on March 25, 1994, to celebrate Taito's 40th anniversary, which renamed it Space Invaders: The Original Game. A Game Boy port of the original game, simply titled Space Invaders, was also released in North America and Europe in 1994; this version features the DX game as a hidden extra, accessible by inserting the cartridge into the Super Game Boy peripheral for the Super NES.

Reception

The Super Famicom version of Space Invaders DX in particular was met with a polarizing reception at its release and retrospectively, with common complaints being towards its lack of content and any addition of a remade version of the game. Several liked the game's multiplayer mode and visual options, alongside for it being a good version of the game overall.

German publication Mega Play unfavorably compared the PC Engine CD version to Galaga '88 and the previously released Space Invaders: Fukkatsu no Hi, critical of its gameplay and lack of features. Mega Play did applaud the multiplayer mode and quality of the conversion, highly recommending it to fans of the series. Nintendo Power felt relatively the same, claiming fans of the original would appreciate the quality of the package itself and its multiplayer features, while also saying those who didn't have much experience with the series would dislike its overall repetitive gameplay and lack of content. Famitsu magazine disliked the Sega Saturn version for lacking any updated version of the original aside from its multiplayer and "Kawaii" modes, both of which they liked for their uniqueness.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 September 1993Japan

Editions and related releases

Included in
Space Invaders: Invincible Collection - Special EditionTaito Memories JoukanTaito Legends 2Legends Core Plus
Part of
Space Invaders
Ported as
Space Invaders: The Original GameSpace Invaders

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Description adapted from its source, CC BY-SA 4.0.