Ludography
Space Invaders cover

1978 · Taito · Arcade · Shoot 'em up

Space Invaders

Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.

Released
1978
Platforms
Apple IIGSArcadeAtari 2600Atari 5200Atari 7800Commodore 64Commodore PETGame BoyGame Boy ColorHandheld Electronic LCDLegacy Mobile DeviceMS-DOSMSXMobileNESNintendo 64Pelican VG PocketPlayStation PortableSG-1000SNESWindowsWonderSwanZX Spectrumcalculatordedicated consolehandheld electronic gameiOSwatch
Genres
ArcadeShoot 'em upShooter
Developers
Taito
Publishers
TaitoMidway Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
Japan
Age ratings
ESRB E
Languages
English
Time to beat
1hmain story1hwith extras1hcompletionist

About

Space Invaders is a 1978 fixed shooter video game developed and published by Taito for arcades. Taito released it in Japan in July 1978 and overseas through a partnership with Midway Manufacturing later that year. Space Invaders was the first video game with endless gameplay and the first fixed shooter, setting the template for the genre. The goal is to defeat waves of descending aliens with a horizontally moving laser cannon to earn as many points as possible.

Designer Tomohiro Nishikado drew inspiration from video games such as Gun Fight and Breakout, electro-mechanical target shooting games, and science fiction narratives such as the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. To complete development, he had to design custom hardware and development tools to use the features in microprocessor technology, which was new to him. Upon release, Space Invaders quickly became a commercial success worldwide; by 1982, it had grossed $3.8 billion ($11 billion in 2025-adjusted terms), with a net profit of $450 million ($1.3 billion in 2025 terms). This made it the best-selling video game and highest-grossing entertainment product at the time, and the highest-grossing video game yet. It is also one of the highest-grossing media franchises of all time.

Keywords

  • aliens
  • spaceship
  • games released for unsupported platforms
  • sharp zaurus

Media

The articlegameplay, story, development, reception

Gameplay

Space Invaders is a fixed shooter in which the player moves a laser cannon, referred to as a "Laser Base", horizontally across the bottom of the screen and fires at a group of the titular alien invaders overhead. The invaders begin as five rows of eleven—the amount differs in some versions—that move left and right as a group, advancing on the shooter by shifting downward each time they reach a screen edge. The goal is to eliminate all the invaders by shooting them. Regardless of how many game lives the player has remaining, the game ends if the aliens reach the bottom of the screen.

The aliens attempt to destroy the player's cannon by firing projectiles, which costs the player a game life if successful. The game ends after all lives are depleted. The laser cannon is partially protected by stationary defense bunkers that are gradually destroyed from above by the invaders; the bottom will be destroyed if the player fires when beneath one. As the invaders are defeated, their movement, as well as the accompanying music, speeds up.

Development

Space Invaders was developed by Japanese designer Tomohiro Nishikado, who spent a year designing it and developing the necessary hardware to produce it. Because he worked alone and handmade many of the development tools, the process incurred minimal costs. Taito originally did not credit a designer as anonymity was a required part of Nishikado's contract with the company.

The game was a response to Atari, Inc.'s 1976 arcade game Breakout. Nishikado noted that Breakout-style games were very popular in Japan in 1977. He was a fan of the game and aimed to create something better. The developer wanted to adapt the same sense of achievement and tension from destroying targets one at a time, combining it with elements of target shooting games. The game uses a similar layout to that of Breakout but with different game mechanics; rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at moving enemies.

Reception

Space Invaders initially received mixed responses from within Taito and little interest from Japanese amusement arcade owners. Nishikado's colleagues praised it, applauding his achievement while queuing up to play, whereas his bosses predicted low sales as games often ended more quickly than timer-based arcade games. While amusement arcade owners initially rejected it, pachinko parlors and bowling alleys adopted the game; Space Invaders caught on in those businesses, with many parlors and alleys installing additional cabinets. Within months, the game became so popular that specialty video arcades, referred to as "Space Invaders Parlours" and "Space Invaders Houses", opened with nothing but Space Invaders cabinets.

A year after its release, Space Invaders became the arcade game industry's all-time best-seller. It remained the top arcade game for three years through 1980. 3 billion in 2025) in Japan alone. By June 1979, each arcade machine was earning an average of $46 (equivalent to $204 in 2025) per day.

Legacy

Space Invaders has been remade on numerous platforms and spawned many sequels. Re-releases include ported and updated versions of the original arcade game, some of which feature different graphics and additional gameplay options. Sequels feature several modes of gameplay and integrate new elements into the original design. Bally released a pinball version in 1980 with no elements of the arcade game present and the aliens resembling the xenomorphs from the film Alien; Bally was successfully sued over the resemblance to H.

R. Giger's designs. It became the third highest-grossing pinball machine of 1980 in the United States. Super Impulse released a miniature version in 2017 as part of its Tiny Arcade series.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 June 1978Japan · North America 1 October 1978
Legacy Mobile Device9 February 2001Japan · Worldwide 31 December 2007
iOS31 December 2009Worldwide
Handheld Electronic LCD31 August 2023Worldwide

Editions and related releases

Included in
Taito Legends Power-UpSpace Invaders: Invincible CollectionSpace Invaders: Invincible Collection - Special EditionArcade ClassicsTaito Memories JoukanSpace Invaders PocketTaito LegendsRetro Arcade: Space InvadersLegends Core PlusTaito Memories GekanLegends Flashback Blast!Arcade Legends: Space InvadersSuper Pocket: Taito EditionEvercade Alpha Taito Bartop ArcadeTaito Arcade 1Retrocade
Derivative works
AliensSpace Invaders: Fukkatsu no HiSpace InvadersSpace Invaders DX
Expanded editions
Space Invaders
Ported as
Space InvadersSpace Invaders Mini ElectronicSpace Invaders Micro PlayerArcade Archives 2: Space InvadersArcade Archives: Space InvadersSpace Invaders: Carabiner Edition
Remade as
Space Invaders DX
Basis for
Space Invaders (Atari 2600 video game)AliensSpace Invaders: The Original GameSpace InvadersSpace Invaders (Atari 8-bit video game)
Built on it
Space Invaders (Atari 2600 video game)Space InvadersSpace Invaders DXSpace Invaders: The Original GameSpace Invaders: Carabiner EditionArcade Archives 2: Space InvadersSpace Invaders (Atari 8-bit video game)

Games like this

Collections21 collections

Platform libraries

Years

Licensing

Reception and records

Development status

Description adapted from its source, CC BY-SA 4.0.