Ludography
Uridium cover

1986 · Andrew Braybrook · Arcade · Science

Uridium

Nintendo console exclusive

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

Released
1986
Platforms
Amstrad CPCAtari STAtari ST/STEBBC Microcomputer SystemCommodore 64Commodore C64/128/MAXMS-DOSNESWiiZX SpectrumiOS
Genres
ArcadeScienceShoot 'em upShooter
Developers
Andrew Braybrook
Publishers
Hewson Consultants
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
United Kingdom
Languages
English
Composers
Steve Turner

About

Uridium (released for the NES as The Last Starfighter) is a horizontally scrolling shooter designed by Andrew Braybrook for the Commodore 64 and published by Hewson Consultants in 1986. The game consists of fifteen levels, each named after a metal element, with the last level being the fictional metallic element Uridium. The manual quotes Robert Orchard, who invented the name, as saying "I really thought it existed".

Uridium was ported to the Amstrad CPC, Atari ST, BBC Micro, MS-DOS, and ZX Spectrum. A version was released for the Nintendo Entertainment System in 1990 by Mindscape. The company purchased a license based on the film The Last Starfighter, but decided to recycle an existing game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay are identical.

›Story

The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.

Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.

Keywords

  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves.

Lastly, flashing ports on the Dreadnought's surface release homing mines that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate.

Story

The plot of Uridium is described as follows:

The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.

Reception

Computer Gaming World praised Uridium for its graphics' ability to display depth, as well as the game's robust controls. Zzap!64 were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall. Antic also liked the game, citing its "detailed and lifelike graphics".

The game won the award for best shooting game of the year according to the readers of Crash magazine. It was also voted Best Arcade-style Game of the Year at the 1986 Golden Joystick Awards. It received a Your Sinclair Megagame award.

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1986Europe
Commodore C64/128/MAX31 December 1986North America
Amstrad CPC31 December 1987Europe
Atari ST/STE31 December 1987North America
BBC Microcomputer System31 December 1987Europe
MS-DOS1 April 1988North America
Wii28 March 2008Europe
iOS28 October 2011Worldwide

Editions and related releases

Included in
THEC64 MiniThe C64 Collection 2C64 Direct-to-TV 2C64 Direct-to-TV
Ported as
The Last Starfighter
Built on it
The Last Starfighter

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Publishers

Description adapted from its source, CC BY-SA 4.0.