Ludography
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Players11 ratings
Bosconian cover

1981 · Namco · Shooter · Arcade

Bosconian

The object of Bosconian is to score as many points as possible by destroying enemy bases and ships. The player controls a small fighter ship that can move in eight directions and can fire both forward and backward. Each level consists of a number of green space stations that must all be destroyed to advance to the next level (a semi-transparent mini-map helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later levels the core is capable of defending itself.

Released
20 November 1981
Platforms
ArcadeMSXNintendo SwitchPlayStation 4Sharp X1Sharp X68000Wii
Genres
ShooterArcade
Developers
Namco
Publishers
MicomsoftDempa ShimbunshaNamcoMidway Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Languages
English

About

Bosconian is a 1981 multidirectional shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.

Bosconian was commercially successful in Japan and received positive critical reception, but did not achieve the global commercial success of other shoot 'em ups from the golden age of arcade video games. It was ported to home computers as Bosconian '87 (1987) and spawned two sequels: Blast Off (1989) and Final Blaster (1990). Since its release, Bosconian has been regarded by critics as influential in the shoot 'em up genre.

Keywords

  • shoot 'em up
  • spaceship
  • space battle
  • digital distribution
  • pseudo non-linear
  • shoot the core
  • retroachievements
  • wii virtual console

Media

Bosconian screenshot 1

The articlegameplay, story, development, reception

Gameplay

The objective of Bosconian is to score as many points as possible by destroying enemy missiles and bases. The player controls the Starfighter, a ship that can move in 8 directions and fires both forward and backward simultaneously. Throughout the game, the Starfighter stays affixed to the center of the screen as it moves. During each round, several green enemy bases — known as "base stars", or "Bosco bases" — appear, all of which must be destroyed in order to advance to the next round.

The number of Bosco bases increases with each round. Each Bosco base has 6 globe-like cannons arranged in a hexagon around a central core. To destroy a Bosco base, the player must either shoot the core or destroy all 6 cannons, the latter of which gives the player extra points. In later levels, cores begin defending themselves by opening and closing while launching missiles.

Story

The game takes place after the fictional Rock War, an intergalactic conflict between mankind and aliens which ended with the aliens destroying (nearly) all of Earth's cities with missile-firing space stations, known as "Orbitals", and enslaving all (surviving) humans. In an attempt to fight back against the aliens and regain their independence, humans built a spacecraft known as the Starfighter with the best technology they could find, but only one such vehicle could be built. The game involves the unnamed pilot of the Starfighter defeating the aliens to save Earth.

Development

Designer Seiichi Sato was tasked with coming up with ROM-swappable games using Galaxian, Pac-Man, and Rally-X boards. These all became Galaga, Dig Dug, and Bosconian. Sato originally worked on both this game and Galaga together with Shigeru Yokoyama, but the two gradually began working on just one game each. A woman from Namco's sales department was originally brought on to provide the game's voice lines due to the popularity of female voices in American science fiction. Her takes ended up being scrapped in favor of those by Hideyuki Nakajima, the president of Namco America at the time.

Reception

In Japan, Bosconian was the seventh highest-grossing arcade game of 1981, according to the annual Game Machine chart. Game Machine later listed Bosconian as the 22nd most successful table arcade cabinet of August 1983. However, the game was less successful internationally. Due to the rising popularity of Galaga and a shortage of arcade cabinets for the game, many of the Bosconian cabinets that were not selling were converted into Galaga cabinets.

Upon release, Bosconian received generally positive reviews. Video Games Magazine referred to the game as a "treat for Galaxian fans" and opining that, while it did not "break ground insofar as graphics, sounds, weaponry, and antagonists are concerned", it had "a terrific eight-way joystick that has great maneuverability". Electronic Games called it "a real space-gamer's delight", highly praising its 360-degree movement and the ship's simultaneous front-rear fire, which they noted made it the first game to feature either element, as well as its graphics, gameplay, and other mechanics.

Legacy

Bosconian has been considered influential for other multidirectional shooters, and has been called "a granddaddy of the multidirectional shooter" by Retro Gamer. Bosconian served as the main inspiration for the 1983 game Sinistar and as an inspiration for the 1982 game Time Pilot.

Bosconian later appeared in several Namco Museum compilations for PlayStation and other consoles, including Namco Museum Vol. 1 for the PlayStation in 1995, Namco Museum Battle Collection for the PlayStation Portable in 2005, Namco Museum 50th Anniversary for the PlayStation 2, GameCube, Xbox and Microsoft Windows later that year, Namco Museum Virtual Arcade for the Xbox 360 in 2008, the Wii's Virtual Console in 2009, as well as Namco Museum Megamix for the Wii in 2010. The game has also been released as part of Jakks Pacific's TV game controllers. Hamster Corporation re-released the arcade version as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in August 2023.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade20 November 1981Japan · North America 1 February 1982
MSX31 December 1984Japan
Sharp X131 December 1987Japan
Sharp X680001 December 1988Japan
Wii17 November 2009Japan

Editions and related releases

Included in
Namco Museum MegamixNamco Museum Battle CollectionNamco Museum Vol. 1Namco Museum 50th AnniversaryNamco Museum Virtual ArcadeWireless Ms. Pac-ManNamco History Vol. 4GameKey: Namco - Pac-Man / BosconianDisk NG 1Pac-Man's Arcade PartyPac-Man Connect & PlayPac-Man's Pixel BashNamco: Featuring Pac-ManArcade Gold featuring Pac-ManRetro Arcade: Pac-ManGameKey: Namco - Pac-Man / Bosconian / Rally-XNamco Museum Vol. 2
Ported as
Arcade Archives: Bosconian
Built on it
Bosconian '87

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Description adapted from its source, CC BY-SA 4.0.