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Super Zaxxon cover

1982 · Ikegami Tsushinki · Arcade · Shoot 'em up

Super Zaxxon

Timed Atari exclusive

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

Released
1 January 1982
Platforms
Apple IIArcadeAtari 2600Atari 5200Atari 8-bitColecoVisionCommodore 64Commodore C64/128/MAXIntellivisionMS-DOSMSXSG-1000TRS-80TRS-80 Color ComputerWiiZX Spectrum
Genres
ArcadeShoot 'em upShooter
Developers
Ikegami Tsushinki
Publishers
—
Series
Zaxxon
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E
Languages
English

About

Zaxxon is a 1981 scrolling shooter developed and published by Sega as an arcade video game. It was developed with assistance from Ikegami Tsushinki, the same team who had programmed Nintendo's Donkey Kong the same year. The player pilots a ship through two heavily defended space fortresses, and the outer space areas between them, to confront the Zaxxon robot at the end of the second fortress.

Zaxxon was one of the first games to employ axonometric projection, which lent its name to the game. The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States.

Keywords

  • shoot 'em up
  • robots
  • 2.5d
  • spaceship
  • high score
  • digital distribution
  • launch titles
  • cga graphics
  • auto-scrolling levels
  • never-ending
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

The objective of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished by blowing up fuel tanks (300 points). There are two fortresses to fly through, with an outer space segment between them. At the end of the second fortress is a boss in the form of the Zaxxon robot.

The player's ship casts a shadow to indicate its height. An altimeter is also displayed. In space, there is nothing for the ship to cast a shadow on. The walls at the entrance and exit of each fortress have openings, and the ship must be at the right altitude to pass through. Within each fortress are additional walls that the ship's shadow and altimeter aid in flying over successfully.

Reception

The arcade game was a major commercial success worldwide. In Japan, Game Machine magazine listed it as the 18th highest-grossing arcade game of 1981, despite having only a limited release towards the end of the year; it did not appear on the magazine's top 20 annual list for 1982. The magazine later listed the game as the eighth top-grossing table arcade cabinet of May 1983.

The arcade game was a bigger commercial hit in North America, where it reached the top of the monthly US RePlay arcade charts in June 1982. The Amusement & Music Operators Association (AMOA) later listed it among the top six highest-grossing arcade games of 1982 in the United States.

Legacy

Zaxxon is a bonus game in the Sega Genesis Collection for the PlayStation 2. It is also an unlockable arcade game in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3. The arcade version was released on the Wii Virtual Console in Japan on December 15, 2009, the PAL region on March 5, 2010, and North America on April 12, 2010. In 2022, the original arcade version was included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console.

An arcade sequel, Super Zaxxon, was released in November 1982. It has a different color scheme, the player's ship flies faster (making the game more difficult), the space segment is replaced with a tunnel, and the enemy at the end of the second fortress is a dragon. It did not do as well as the original. Super Zaxxon topped the US RePlay arcade chart for software conversion kits in July 1983. In 1984, Sega released Future Spy with a similar style.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 January 1982North America
ColecoVision31 December 1982North America
Apple II31 December 1983North America
TRS-8031 December 1983North America
TRS-80 Color Computer31 December 1983North America
Atari 8-bit31 December 1984North America
Commodore C64/128/MAX31 December 1984North America
MS-DOS31 December 1984North America
Atari 520031 December 1984Europe
ZX Spectrum31 December 1985Europe
MSX31 December 1985Japan
SG-100031 December 1985Japan
Wii15 December 2009Japan · Europe 5 March 2010 · North America 12 April 2010

Editions and related releases

Included in
Sonic's Ultimate Genesis CollectionSega Astro City Mini VColecoVision Flashback
Derivative works
Q84139493Future Spy
Ported as
Zaxxon
Built on it
Zaxxon

In the same series

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.