Ludography
60/100
Players32 ratings
53/100
Critics2 reviews

Where to get it

Xevios cover

1982 · Namco · Arcade · Shoot 'em up

Xevios

Timed Atari exclusive

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants.

Released
1 December 1982
Platforms
Amstrad CPCApple IIArcadeAtari 2600Atari 5200Atari 7800Atari STAtari ST/STECommodore 64Commodore C64/128/MAXFM-7Famicom Disk SystemNESNamco GalagaPC-8800 SeriesPC-9800 SeriesSharp X1TurboGrafx-16WiiXbox 360ZX Spectrum
Genres
ArcadeShoot 'em upShooter
Developers
Namco
Publishers
Namco
Modes
Multiplayer
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
GRAC ALLPEGI 7CLASS_IND LCERO AESRB E
Languages
English
Time to beat
1hwith extras

About

Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan and in North America by Atari, Inc. in February 1983. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind.

The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system. An upgraded version, Super Xevious, was released in December 1984.

›Story

The game begins with Solvalou fighters flying over the Xevious enemy territory. You are controlling Solvalou with its anti-aircraft missiles and surface bombs. Your goal is to destroy the enemy and proceed on your mission.

Keywords

  • modern warfare
  • aliens
  • shoot 'em up
  • side-scrolling
  • scrolling shooter
  • high score
  • digital distribution
  • modern military
  • virtual console
  • original soundtrack release
  • vertical scrolling
  • cheat code

Media

The articlegameplay, story, development, reception

Gameplay

Xevious is a vertically scrolling shooter. The player controls a flying attack craft, the Solvalou, to destroy the Xevious forces plotting to take over Earth. The Solvalou has two weapons: a zapper that fires projectiles at flying enemies, and a blaster for bombing ground installations and vehicles. A reticle in front of the ship shows where bombs will land.

The game has a total of 16 connected areas, which loop back to the first after completing them all. Dying about 70% through starts the player at the beginning of the next. Areas are geographically distinct, with features such as forests, roads, rivers, and mechanical structures. Certain areas have Nazca lines placed on the ground, some in the "condor" design.

Development

Xevious was designed by Masanobu Endō, who joined Namco in April 1981 as a planner. He and a small team were assigned by Namco's marketing department to create a two-button scrolling shooter that could rival the success of Konami's arcade game Scramble (1981). Early versions of the game were named Cheyenne and took place during the Vietnam War, with the player controlling a helicopter to shoot down enemies. (The original name may refer to the Vietnam-era Lockheed AH-56 Cheyenne advanced attack helicopter project.)

After the development team was reshuffled and the project planner quit altogether, Endō became the head designer for the game. He learned programming on the job during production.

Reception

The arcade game received positive reviews upon release. Computer & Video Games magazine praised the game's thrilling action and impressive graphics, recommending it to players fond of titles such as Zaxxon and Scramble, while Electronic Games found that the realistic graphics and intense action made Xevious an easy recommendation to fans of the genre. Joystik stated that the game was superior to titles Zaxxon and Tron, specifically in its graphics and gameplay.

Amusement Life praised its detailed backgrounds, fast-paced gameplay and sense of mystery, labeling it a masterpiece and one of the best games of 1983. In 1998, Allgame called it one of the more "polite" shoot'em ups for its detailed visuals, challenge and unique enemy designs, finding it to have a "charm" unmatched by other games of the genre.

Legacy

Bubble Bobble creator Fukio Mitsuji and Rez producer Tetsuya Mizuguchi cite Xevious as having a profound influence on their careers.

Xevious is credited as one of the first video games to have a boss fight, pre-rendered graphics and a storyline. In 1985, Roger C. Sharpe of Play Meter magazine stated that the "dimensionalized, overhead perspective of modern, detailed graphics was launched with Xevious."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade10 December 1982Japan · North America 1 February 1983 · Europe 1 May 1983
Sharp X125 May 1984Japan
FM-71 November 1984Japan
PC-8800 Series1 November 1984Japan
Commodore C64/128/MAX31 December 1984North America
PC-9800 Series31 December 1985Japan
Amstrad CPC31 December 1986Europe
Atari 780031 December 1986North America
ZX Spectrum31 December 1987Europe
Apple II31 December 1987North America
Atari ST/STE31 December 1987North America
Xbox 36023 May 2007Worldwide
Wii9 January 2009Japan
Atari 2600CancelledUnreleased
Atari 5200CancelledUnreleased

Editions and related releases

Included in
Namco Museum RemixNamco Museum MegamixNamco Museum Vol. 2Namco Museum DSNamco Museum Battle CollectionNamco Museum 50th AnniversaryNamco Museum EssentialsNamco Museum Virtual ArcadeNamco ArcadeNamco Classic Collection Vol. 1Wireless Ms. Pac-ManNamco Museum Mini PlayerLet's! TV Play Namco Nostalgia 1Pac-Man's Arcade PartyPac-Man Connect & PlayNamco History Vol. 1Xevious 3D/G+Bandai Namco Arcade Blast!Microsoft Revenge of ArcadeNamco: Featuring Ms. Pac-ManPac-Man's Pixel BashRetro Arcade: Pac-Man
Ported as
Arcade Archives: XeviousXevious: The AvengerXevious
Remade as
Xevious Arrangement
Built on it
Xevious: The AvengerXevious ArrangementXevious

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Description adapted from its source, CC BY-SA 4.0.