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Where to get it

Commando cover

1985 · Capcom · Shoot 'em up · Shooter

Commando

Timed Atari exclusive

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Released
1 May 1985
Platforms
Acorn ElectronAmigaAmstrad CPCApple IIArcadeAtari 2600Atari 7800Atari STAtari ST/STEBBC Microcomputer SystemCommodore 16Commodore 64Commodore C64/128/MAXCommodore Plus/4FM-7IntellivisionMS-DOSMSXNESPC-8800 SeriesWiiZX Spectrum
Genres
Shoot 'em upShooter
Developers
Capcom
Publishers
Capcom
Series
Commando
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionWarfare
Country
Japan
Age ratings
PEGI 12ESRB E10+
Languages
English
Copies sold
1.1 million as of 2022-03-31
Entry
#1 in Commando

About

Commando, released as Senjō no Ōkami in Japan, is a 1985 run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. A. SONIC.

Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

Keywords

  • modern warfare
  • helicopter
  • shoot 'em up
  • murder
  • soldier
  • military
  • run and gun
  • war
  • hostages
  • high score
  • 8-bit
  • one-man army

Media

The articlegameplay, story, development, reception

Gameplay

The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.

Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his assault rifle bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.

Development

The game was developed by Capcom, where it was designed by Tokuro Fujiwara. He was concurrently leading the development of both Commando and Ghosts 'n Goblins at the same time. Both games sold well for Capcom upon release.

Reception

In Japan, Game Machine listed Senjō no Ōkami as the most popular arcade game of May 1985. In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985. In the United Kingdom, it became one of the top-grossing arcade games in London West End test locations, leading to orders for thousands of units in the UK alone, where it became a major hit. Commando similarly became a major hit across Europe.

It had become the world's top arcade game at the time. Commando sold more than 15,000 arcade PCB units by June 1985.

Legacy

Commando was a highly influential game, popularizing the run-and-gun shooter genre along with military shooter themes. It led to run-and-gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, when Your Sinclair called Commando "the great grand-daddy of the modern shoot 'em up" genre. It has also been credited as the "product that shot" Capcom to "8-bit silicon stardom" in 1985, "closely followed by" Ghosts 'n Goblins.

Commando spawned numerous clones following its release. Home computer clones and imitators released later the same year include Who Dares Wins and Rambo. The most successful Commando imitator was SNK's arcade hit Ikari Warriors (1986), which spawned two sequels. The run-and-gun shooter format of Commando was also adapted into a side-scrolling format by Konami's Green Beret (Rush'n Attack) later the same year.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade2 April 1985Japan
Amstrad CPC31 December 1985Europe
BBC Microcomputer System31 December 1985Europe
Commodore C64/128/MAX31 December 1985North America
ZX Spectrum31 December 1985Europe
Acorn Electron31 December 1986Europe
Commodore 1631 December 1986Europe
Commodore Plus/431 December 1986Europe
MS-DOS31 December 1986North America
PC-8800 Series1 March 1987Japan
FM-71 May 1987Japan
Apple II31 December 1987North America
Intellivision31 December 1987North America
MSX31 December 1987Japan
Amiga31 December 1989North America
Atari 780031 December 1989North America
Atari ST/STE31 December 1990Europe
Wii15 October 2010Japan · North America 16 December 2010 · Europe 17 December 2010

Editions and related releases

Included in
Capcom Coin-Op Collection Volume 1CapcomCapcom Classics Collection ReloadedCapcom Classics CollectionCapcom Generations 4: Blazing GunsThe Capcom CollectionCapcom Coin-Op Classics Series 1Capcom Arcade Hits Volume 3Capcom Arcade Cabinet
Ported as
Commando
Built on it
Commando

In the same series

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Collections15 collections

Description adapted from its source, CC BY-SA 4.0.