
1985 · Capcom · Shoot 'em up · Shooter
Commando
Timed Atari exclusive
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
- Released
- 1 May 1985
- Platforms
- Acorn ElectronAmigaAmstrad CPCApple IIArcadeAtari 2600Atari 7800Atari STAtari ST/STEBBC Microcomputer SystemCommodore 16Commodore 64Commodore C64/128/MAXCommodore Plus/4FM-7IntellivisionMS-DOSMSXNESPC-8800 SeriesWiiZX Spectrum
- Genres
- Shoot 'em upShooter
- Developers
- Capcom
- Publishers
- Capcom
- Series
- Commando
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionWarfare
- Country
- Japan
- Age ratings
- PEGI 12ESRB E10+
- Languages
- English
- Copies sold
- 1.1 million as of 2022-03-31
- Entry
- #1 in Commando
About
Commando, released as Senjō no Ōkami in Japan, is a 1985 run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. A. SONIC.
Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
Keywords
- modern warfare
- helicopter
- shoot 'em up
- murder
- soldier
- military
- run and gun
- war
- hostages
- high score
- 8-bit
- one-man army
Media
The articlegameplay, story, development, reception
Gameplay
The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.
Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his assault rifle bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.
Development
The game was developed by Capcom, where it was designed by Tokuro Fujiwara. He was concurrently leading the development of both Commando and Ghosts 'n Goblins at the same time. Both games sold well for Capcom upon release.
Reception
In Japan, Game Machine listed Senjō no Ōkami as the most popular arcade game of May 1985. In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985. In the United Kingdom, it became one of the top-grossing arcade games in London West End test locations, leading to orders for thousands of units in the UK alone, where it became a major hit. Commando similarly became a major hit across Europe.
It had become the world's top arcade game at the time. Commando sold more than 15,000 arcade PCB units by June 1985.
Legacy
Commando was a highly influential game, popularizing the run-and-gun shooter genre along with military shooter themes. It led to run-and-gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, when Your Sinclair called Commando "the great grand-daddy of the modern shoot 'em up" genre. It has also been credited as the "product that shot" Capcom to "8-bit silicon stardom" in 1985, "closely followed by" Ghosts 'n Goblins.
Commando spawned numerous clones following its release. Home computer clones and imitators released later the same year include Who Dares Wins and Rambo. The most successful Commando imitator was SNK's arcade hit Ikari Warriors (1986), which spawned two sequels. The run-and-gun shooter format of Commando was also adapted into a side-scrolling format by Konami's Green Beret (Rush'n Attack) later the same year.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Capcom Coin-Op Collection Volume 1CapcomCapcom Classics Collection ReloadedCapcom Classics CollectionCapcom Generations 4: Blazing GunsThe Capcom CollectionCapcom Coin-Op Classics Series 1Capcom Arcade Hits Volume 3Capcom Arcade Cabinet
- Ported as
- Commando
- Built on it
- Commando
In the same series
Games like this
70Front Line
1982 · Arcade, Atari 2600 +8
Shoot 'em up · Shooter
Nintendo exclusiveField Combat
1985 · Port · Arcade, NES +4
Shooter · Modern warfare
70Front Line
1982 · ColecoVision, Arcade +5
Shooter · Modern warfare
Timed NEC60Bloody Wolf
1988 · Arcade, TurboGrafx-16 +1
Shoot 'em up · Shooter
Timed Atari57Xevios
1982 · Amstrad CPC, Apple II +19
Shoot 'em up · Shooter
49Ikari Warriors
1986 · Amstrad CPC, Arcade +13
Shoot 'em up · Shooter

CT Special Forces: Fire for Effect
2005 · PlayStation 2, Windows +1
Shooter · Modern warfare
Nintendo exclusive71Contra Force
1992 · NES
Shoot 'em up · Shooter
Collections15 collections
Platform libraries
- MSX games
- Apple II games
- Amstrad CPC games
- Atari ST gamesCommercial games
- ZX Spectrum games
- Acorn Electron gamesAcorn Electron
- Self-booting IBM PC compatible games
- Nintendo Entertainment System gamesLicensed games
- Atari 2600 gamesRetail game releases
- Atari 7800 gamesCommercially released games (1986-1991)
- Intellivision gamesMaster component releases
Description adapted from its source, CC BY-SA 4.0.



