Ludography
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Super Xevious cover

1984 · Namco Limited · Shooter · Arcade

Super Xevious

Nintendo console exclusive

The gameplay is very much like that of the original Xevious except this time it is a little more difficult. Several new enemies have also been introduced (including a silver Galaxian flagship, a rare silver Galaga "scorpion" ship, two jet planes, a helicopter, and a dark yellow Tank Battalion tank). Some of these enemies will reset the player's score back to 0 if they are destroyed - and the hidden "Sol Citadel" towers and Rally-X Special Flags are also located in different places.

Released
31 December 1984
Platforms
ArcadeNESNintendo SwitchSharp X68000
Genres
ShooterArcade
Developers
Namco Limited
Publishers
MicomsoftNamco Limited
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction

About

Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan and in North America by Atari, Inc. in February 1983. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind.

The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system. An upgraded version, Super Xevious, was released in December 1984.

Keywords

  • shoot 'em up
  • high score
  • original soundtrack release
  • vertical scrolling
  • auto-scrolling levels

Media

Super Xevious screenshot 1

The articlegameplay, story, development, reception

Gameplay

Xevious is a vertically scrolling shooter. The player controls a flying attack craft, the Solvalou, to destroy the Xevious forces plotting to take over Earth. The Solvalou has two weapons: a zapper that fires projectiles at flying enemies, and a blaster for bombing ground installations and vehicles. A reticle in front of the ship shows where bombs will land.

The game has a total of 16 connected areas, which loop back to the first after completing them all. Dying about 70% through starts the player at the beginning of the next. Areas are geographically distinct, with features such as forests, roads, rivers, and mechanical structures. Certain areas have Nazca lines placed on the ground, some in the "condor" design.

Development

Xevious was designed by Masanobu Endō, who joined Namco in April 1981 as a planner. He and a small team were assigned by Namco's marketing department to create a two-button scrolling shooter that could rival the success of Konami's arcade game Scramble (1981). Early versions of the game were named Cheyenne and took place during the Vietnam War, with the player controlling a helicopter to shoot down enemies. (The original name may refer to the Vietnam-era Lockheed AH-56 Cheyenne advanced attack helicopter project.)

After the development team was reshuffled and the project planner quit altogether, Endō became the head designer for the game. He learned programming on the job during production.

Reception

The arcade game received positive reviews upon release. Computer & Video Games magazine praised the game's thrilling action and impressive graphics, recommending it to players fond of titles such as Zaxxon and Scramble, while Electronic Games found that the realistic graphics and intense action made Xevious an easy recommendation to fans of the genre. Joystik stated that the game was superior to titles Zaxxon and Tron, specifically in its graphics and gameplay.

Amusement Life praised its detailed backgrounds, fast-paced gameplay and sense of mystery, labeling it a masterpiece and one of the best games of 1983. In 1998, Allgame called it one of the more "polite" shoot'em ups for its detailed visuals, challenge and unique enemy designs, finding it to have a "charm" unmatched by other games of the genre.

Legacy

Bubble Bobble creator Fukio Mitsuji and Rez producer Tetsuya Mizuguchi cite Xevious as having a profound influence on their careers.

Xevious is credited as one of the first video games to have a boss fight, pre-rendered graphics and a storyline. In 1985, Roger C. Sharpe of Play Meter magazine stated that the "dimensionalized, overhead perspective of modern, detailed graphics was launched with Xevious."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1984Japan
Sharp X680001 June 1987Japan

Editions and related releases

Included in
Namco Museum DSNamco Classic Collection Vol. 1Pac-Man CollectionNamco History Vol. 1Xevious 3D/G+Pac-Man Giant JoystickPac-Man's Pixel Bash
Ported as
Arcade Archives: Super Xevious

Games like this

Collections2 collections

Publishers

  • Namco gamesArcade-based games › Namco proprietary arcade systems

Platform libraries

Description adapted from its source, CC BY-SA 4.0.