
- 41/100
- Players8 ratings

1984 · Namco Limited · Shooter · Arcade
Super Xevious
Nintendo console exclusive
The gameplay is very much like that of the original Xevious except this time it is a little more difficult. Several new enemies have also been introduced (including a silver Galaxian flagship, a rare silver Galaga "scorpion" ship, two jet planes, a helicopter, and a dark yellow Tank Battalion tank). Some of these enemies will reset the player's score back to 0 if they are destroyed - and the hidden "Sol Citadel" towers and Rally-X Special Flags are also located in different places.
- Released
- 31 December 1984
- Platforms
- ArcadeNESNintendo SwitchSharp X68000
- Genres
- ShooterArcade
- Developers
- Namco Limited
- Publishers
- MicomsoftNamco Limited
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
About
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan and in North America by Atari, Inc. in February 1983. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind.
The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system. An upgraded version, Super Xevious, was released in December 1984.
Keywords
- shoot 'em up
- high score
- original soundtrack release
- vertical scrolling
- auto-scrolling levels
Media

The articlegameplay, story, development, reception
Gameplay
Xevious is a vertically scrolling shooter. The player controls a flying attack craft, the Solvalou, to destroy the Xevious forces plotting to take over Earth. The Solvalou has two weapons: a zapper that fires projectiles at flying enemies, and a blaster for bombing ground installations and vehicles. A reticle in front of the ship shows where bombs will land.
The game has a total of 16 connected areas, which loop back to the first after completing them all. Dying about 70% through starts the player at the beginning of the next. Areas are geographically distinct, with features such as forests, roads, rivers, and mechanical structures. Certain areas have Nazca lines placed on the ground, some in the "condor" design.
Development
Xevious was designed by Masanobu Endō, who joined Namco in April 1981 as a planner. He and a small team were assigned by Namco's marketing department to create a two-button scrolling shooter that could rival the success of Konami's arcade game Scramble (1981). Early versions of the game were named Cheyenne and took place during the Vietnam War, with the player controlling a helicopter to shoot down enemies. (The original name may refer to the Vietnam-era Lockheed AH-56 Cheyenne advanced attack helicopter project.)
After the development team was reshuffled and the project planner quit altogether, Endō became the head designer for the game. He learned programming on the job during production.
Reception
The arcade game received positive reviews upon release. Computer & Video Games magazine praised the game's thrilling action and impressive graphics, recommending it to players fond of titles such as Zaxxon and Scramble, while Electronic Games found that the realistic graphics and intense action made Xevious an easy recommendation to fans of the genre. Joystik stated that the game was superior to titles Zaxxon and Tron, specifically in its graphics and gameplay.
Amusement Life praised its detailed backgrounds, fast-paced gameplay and sense of mystery, labeling it a masterpiece and one of the best games of 1983. In 1998, Allgame called it one of the more "polite" shoot'em ups for its detailed visuals, challenge and unique enemy designs, finding it to have a "charm" unmatched by other games of the genre.
Legacy
Bubble Bobble creator Fukio Mitsuji and Rez producer Tetsuya Mizuguchi cite Xevious as having a profound influence on their careers.
Xevious is credited as one of the first video games to have a boss fight, pre-rendered graphics and a storyline. In 1985, Roger C. Sharpe of Play Meter magazine stated that the "dimensionalized, overhead perspective of modern, detailed graphics was launched with Xevious."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Namco Museum DSNamco Classic Collection Vol. 1Pac-Man CollectionNamco History Vol. 1Xevious 3D/G+Pac-Man Giant JoystickPac-Man's Pixel Bash
- Ported as
- Arcade Archives: Super Xevious
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Collections2 collections
Publishers
- Namco gamesArcade-based games › Namco proprietary arcade systems
Platform libraries
Description adapted from its source, CC BY-SA 4.0.