
- 74/100
- Players83 ratings
- 90/100
- Critics1 review

1979 · Namco · Arcade · Shoot 'em up
Galaxian
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
- Released
- 1979
- Platforms
- Apple IIArcadeAtari 2600Atari 5200ColecoVisionCommodore 64Commodore VIC-20Famicom Disk SystemGame Boy ColorJava virtual machineMS-DOSMSXNESNintendo SwitchVIC-20ZX Spectrum
- Genres
- ArcadeShoot 'em upShooter
- Developers
- Namco
- Publishers
- Namco
- Series
- Galaxian
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- Japan
- Age ratings
- ESRB E
- Languages
- English
- Time to beat
- 1hwith extras
About
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. It is the first game in the Galaxian series. The player assumes control of the starfighter Galaxip in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Designed by company engineer Kazunori Sawano, Galaxian was Namco's answer to Space Invaders, a similar space shooter released the previous year by rival developer Taito. Space Invaders was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the space combat scenes in Star Wars, with enemies originally being in the shape of the film's TIE Fighters. Galaxian is one of the first video games to feature RGB color graphics, and the first to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling; the latter was limited to the starfield background while the game itself remained a fixed shooter.
Keywords
- aliens
- gravity
- shoot 'em up
- spaceship
- artificial intelligence
- high score
- 8-bit
- boss fight
- digital distribution
- launch titles
- single-screen level
- vertical scrolling
Media
The articlegameplay, story, development, reception
Gameplay
Galaxian is a space-themed fixed shooter video game. The player controls a starship called the "Galaxip", the objective being to clear each round of aliens. The enemies appear in formation towards the top of the screen, with two escort ships, labeled the "Galaxian Flagship" or "Galboss", which take a single shot to destroy. The aliens called "Galaga" will make a dive bomb towards the bottom of the screen while shooting projectiles in an attempt to hit the player.
The "Galaxip" can only fire a single shot at a time, and the player must wait for it to either hit an enemy or the top of the screen before being able to fire another, due to limitations of the hardware. The player loses a life when colliding with either an enemy or their projectile; the game ends when all lives are lost.
Development
Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). Early in development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put pressure on the development team. Although development of the game lasted six months, Sawano had made several ideas half a year before production began.
Sawano and his team set out to make a game anybody could play, using a "simple is best" motto during production; this helped trim away large-scale ideas in favor of a game that could loop endlessly and be able to use only two enemy types. Alongside Space Invaders, a large portion of the game was inspired by Star Wars, specifically its large-scale space battles. Sawano had wanted to replicate the feeling of a space battle, specifically with the sound effects. Several back-and-forth sound effects were made, many being rejected by Sawano for not matching his vision. The game was Namco's first arcade game to be composed with a synthesizer.
Reception
Galaxian was a critical and commercial success upon release. In Japan, it was the second highest-earning arcade game of 1979, below Space Invaders. The following year, Galaxian outperformed Pac-Man for a while, before the year ended with Galaxian again being the second highest-earning arcade game of 1980, below Pac-Man. Galaxian was later the 18th highest-grossing arcade video game of 1981, tied with Defender and Turbo. The game continued to see success in Japan throughout the early 1980s; Game Machine reported that it was still performing well as late as August 1983.
In the United States, Galaxian was also the second highest-grossing arcade game of 1980, below Asteroids, according to Play Meter and Cash Box. Galaxian had sold 40,000 arcade units in the United States by 1981, and 50,000 units in the US as of 1982.
Legacy
The Galaxian arcade hardware had a significant influence on the hardware design of Nintendo's later arcade and console systems, including the arcade hardware for Radar Scope (1980) and Donkey Kong (1981) as well as the Famicom and Nintendo Entertainment System. According to Nintendo R&D2 lead engineer Masayuki Uemura, Galaxian replaced the more intensive bitmap rendering system of Space Invaders with a hardware sprite rendering system that animated sprites over a scrolling background, allowing more detailed graphics, faster gameplay and a scrolling animated starfield background. This provided the basis for Nintendo's Radar Scope arcade hardware, which improved on Galaxian with technology such as high-speed emitter-coupled logic integrated circuit chips and memory on a 50 MHz printed circuit board. Following the commercial failure of Radar Scope, the game's arcade hardware was converted for use with Donkey Kong, which became a major arcade hit.
Home systems at the time were not powerful enough to handle an accurate port of Donkey Kong, so Nintendo wanted to create a system that allowed a fully accurate conversion of Donkey Kong to be played in homes, leading to the development of the Famicom. The Galaxian Flagship appears as the 6th fruit in Pac-Man and has had a recurring appearance throughout the Pac-Man franchise. With Pac-Man's appearance in the Super Smash Bros. series, the Galaxian can be thrown by Pac-Man where it will fly in a shuttle loop and play sounds from the arcade game.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Namco Museum DSNamco Museum RemixNamco Museum MegamixNamco Museum Virtual ArcadeNamco Museum 50th AnniversaryNamco Museum Vol. 3Microsoft Return of ArcadeGalaga 30th CollectionNamco Museum Battle CollectionNamco Museum 64Arcade ClassicsNamco MuseumStranger Things Palace ArcadePac-Man's Pixel BashNamco: Featuring Pac-ManArcade Gold featuring Pac-ManRetro Arcade: Pac-ManPac-Man Connect & PlayBandai Namco Arcade Blast!Namco Museum Mini PlayerDisk NG 2Namco History Vol. 4Pac-Man's Arcade PartyNamco Museum Vol. 1Pac-Man 12-in-1 Legacy SeriesPac-Man Couchcade
- Ported as
- GalaxianArcade Archives: GalaxianGalaxian2
- Remade as
- SD Gundam Over GalaxianGalaxian Mini
- Basis for
- Swoop
- Built on it
- Galaxian2GalaxianSD Gundam Over GalaxianGalaxian Mini
In the same series
90Galaga
1981 · Port · Acorn Electron, Android +13
Namco
Timed NEC76Galaga '88
1987 · Arcade, Game Gear +5
Namco
PlayStation exclusiveGalaxian 3
1990 · Port · Arcade, PlayStation +2
Namco

Attack of the Zolgear
1994 · Arcade
Namco

Galaga: Destination Earth
2000 · Game Boy Color, PlayStation +1
70Galaga Remix
2009 · Bundle · iOS
Bandai Namco Holdings
74Galaga Legions DX
2011 · PlayStation 3, PlayStation 4 +3
Bandai Namco Entertainment
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Collections17 collections
Platform libraries
- MSX games
- Apple II games
- VIC-20 gamesCommercial games
- ZX Spectrum games
- Self-booting IBM PC compatible games
- Nintendo Entertainment System gamesLicensed games
- Famicom Disk System gamesGames
- Atari 2600 gamesRetail game releases
- Atari 5200 gamesGames
- ColecoVision gamesOfficial › U.S.
- Bally AstrocadeSoftware library › Cartridges
- Nintendo Switch games (An–Az)List
Publishers
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Atari, Inc. games (1972–1984)Games
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesOther platforms
- Virtual Console games for WiiTitles › Virtual Console Arcade
- Nintendo arcade gamesArcade products › Arcade video games
Reception and records
- Arcade gameHighest-grossing
- Arcade gameHighest-grossing › Franchises
Description adapted from its source, CC BY-SA 4.0.
