Ludography
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Galaga '88 cover

1987 · Namco · Arcade · Shoot 'em up

Galaga '88

Timed NEC exclusive

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more).

Released
1 December 1987
Platforms
ArcadeGame GearNintendo SwitchPlayStation Store TurboGrafx-16Sharp X68000TurboGrafx-16Wii
Genres
ArcadeShoot 'em upShooter
Developers
Namco
Publishers
—
Series
Galaxian
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7ESRB ECERO A
Languages
English

About

Galaga '88 is a 1987 fixed shooter video game developed and published by Namco for arcades. It was released in North America and Europe by Atari Games. It is the fourth entry in the Galaxian series, following 1984's Gaplus, and a sequel to 1981's Galaga. It features significantly improved graphics over previous games in the series, including detailed backgrounds, larger enemies, and greater ship details.

Galaga '88 was a commercial success in Japan, but was not as successful as its predecessors outside of Japan. The game was praised by critics for its gameplay, graphics, and music, as well as for its new enhancements that changed and innovated the core gameplay. It was ported to the TurboGrafx-16, X68000, and Japanese mobile phones, and is included in several Namco compilations. It was followed by Galaxian3: Project Dragoon in 1990.

Keywords

  • shoot 'em up
  • artificial intelligence
  • high score
  • bonus stage
  • virtual console
  • year in the title
  • fireworks
  • retroachievements
  • wii virtual console

Media

Galaga '88 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Galaga '88 is a fixed shooter video game. Its plot involves the launch of a starship named the Blast Fighter to destroy the hostile Galaga forces and their home planet. Its gameplay is similar to its predecessors, Galaxian, Galaga, and Gaplus, as the Blast Fighter, the player must shoot each of the Galaga aliens, who fly into formation from the top and sides of the playfield. The aliens will make an attempt to hit the player by divebombing towards the bottom of the screen. Colliding with an alien or their projectile results in a life being lost.

Atop each formation are 4 larger enemies known as the Boss Galaga, which take 2 hits to destroy. Like 1981's Galaga, these enemies can use a tractor beam to capture a player's ship, returning with it to the top of the screen. The player can reclaim the captured fighter by shooting a Boss Galaga holding one while it is divebombing. If they are successful, the captured fighter joins with the player's own to create a dual fighter that has additional firepower and a larger hitbox.

Development

The soundtrack for Galaga '88 was composed by Hiroyuki Kawada, a former game designer that created music for games such as Solvalou, Yokai Dochuki, and Valkyrie no Densetsu. Kawada expressed his admiration for its gameplay, and wanted the music and sound effects to convey a sense of entertainment instead of stoicism. For the Galactic Dancin stages, he created music that tapped into a wide variety of genres, like orchestra, tango, salsa, and big band jazz. Kawada based the idea off his "eclectic" taste in music, and wanted the soundtrack in Galaga '88 to reflect this. The music was created before the stages themselves were programmed; Kawada composed the tracks while the programmers choreographed the enemy movement to his music.

Since Galaga '88 utilized the System 1 hardware, Kawada was able to experiment with the board's sound channels: "I loved bringing together the richness of the timbres in FM synthesis, the wave table synthesis that played a crucial role in the Namco sound, and the PCM synthesis that was indispensable for those low resolution real sound effects. When they were all combined and their distinctive colors were used to the fullest, it was possible to create a wealth of musical variety to complement the classic traditional sounds of the Galaga series."

Reception

Galaga '88 proved successful in Japan, remaining in the top earning charts throughout most of the year. It was Japan's sixth highest-grossing arcade conversion kit of 1988. The game's simplicity and additions to the gameplay of its predecessors are cited as the reasons for its success and appeal in the country. It was largely unsuccessful in North America by comparison, with Atari having only sold a combined 986 arcade units and boards by the end of the year.

The game was well received by critics. Computer + Video Games liked its cute visuals and new additions to the core Galaga gameplay, while The Games Machine applauded its engaging and replayable gameplay and its soundtrack. Your Sinclair labeled it "one of the most enjoyable machines on offer this month". Advanced Computer Entertainment was more negative towards the game for being "nothing more than a prettified version of the original", although they praised its colorful, detailed visuals and soundtrack. Gamest magazine awarded it the 28th "Annual Hit Game" award in 1998 based on reader vote, citing that its "addictive" nature, colorful visuals and catchy music made Galaga '88 stand out among other games at the time.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 December 1987Japan
TurboGrafx-1615 July 1988Japan · North America 31 December 1989
Sharp X6800030 June 1990Japan
Game Gear25 October 1991Japan
Wii20 March 2007Japan · North America 6 August 2007 · Europe 10 August 2007 · Australia 17 August 2007

Editions and related releases

Included in
Namco MuseumNamco Museum Virtual ArcadePC Engine MiniTurboGrafx-16 MiniPac-Man's Arcade PartyPac-Man CollectionPac-Man Giant JoystickPac-Man's Pixel BashGalaga 30th CollectionPac-Man CouchcadeNamco Museum 50th Anniversary
Ported as
Arcade Archives: Galaga '88

In the same series

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Collections5 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.