
- 90/100
- Players4 ratings
More scores
- GameFAQsTough
- 3.91/5
- Player reviews
- 91% positive842 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$1.99
Where to get it

1981 · Port · Namco · Arcade · Shoot 'em up
Galaga
Port
First appearing in arcades in 1981, the masterpiece GALAGA finally comes to modern platforms!
- Released
- 1981
- Platforms
- Acorn ElectronAndroidAtari 7800Commodore 64Famicom Disk SystemGame BoyMSXNESNamco GalagaNintendo SwitchPlayStation 4SG-1000WindowsXbox 360Xbox One
- Genres
- ArcadeShoot 'em upShooter
- Developers
- Namco
- Publishers
- NamcoMidway Games
- Series
- GalaxianGalaga
- Modes
- Single-player
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- GRAC ALLESRB EPEGI 3ACB GCERO A
- Languages
- English, French, German, Italian, Japanese, Spanish (Spain)
- Time to beat
- 1hmain story3hcompletionist
About
Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. "Boss Galaga" enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.
Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, in which a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Galaga is a fixed shooter. The player controls Gyaraga at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind. The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen. Similar to the previous game, Galaxian, aliens known as the "Galaga" will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.
Atop the enemy formation are 4 large fly-like aliens known as the "Boss Galaga", which take double shots to destroy (like "Galaxian Flagships" first seen in 1979's Galaxian, which take a single shot to destroy). These enemies can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life. Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured Fighter. Shooting them down as they dive towards the player will result in the captured Fighter being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox.
Development
Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco. Namco's first big video game hit in arcades was Galaxian (1979); the game's success led Namco to produce a large number of Namco Galaxian arcade boards to keep up with demand. By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board. The first of these was King & Balloon (1980), a fixed shooter that is cited as the first video game to incorporate speech.
The second game was instead made for newer hardware as suggested by Namco's Research & Development division. This new arcade board was named the Namco Galaga and was used in games including Bosconian (1981) and Dig Dug (1982). Although Yokoyama was not given explicit instructions to make a shooting game, management expressed desire for him to make a game similar to Galaxian. Initial planning for the project took two months.
Reception
Galaga was met with acclaim, with many applauding the engaging gameplay, structure, innovation and improvements over its predecessor, and was a popular game during the golden age of arcade video games. In Japan, it was the sixth highest-grossing arcade game of 1981, then the third highest-grossing arcade game of 1982, and then the ninth highest-grossing table arcade cabinet of 1986. In North America, it regularly appeared on the monthly sales chart of RePlay magazine from April 1980 to April 1987, being only outdone by Sega's Monaco GP (1979). Galaga was among the top ten highest-grossing arcade games of 1983 in the United States.
Computer + Video Games praised the challenge and improvements made over Galaxian, while Arcade Express selected it as an "Honorable Mention" in their 1983 arcade awards. Japanese publication Amusement Life said that the sense of thrill and fast-paced action made Galaga a "must play", while also praising its unique dual-fighter mechanic and colorful graphics. Vidiot magazine listed it as the seventh best arcade game of 1983, saying that its gameplay variety, dual-fighter mechanic and bonus stages made it stick out from the crowd.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Pac-Man: Championship Edition 2 + Arcade Game SeriesArcade Game Series 3-in-1 Pack
- Part of
- Galaga
- Port of
- Galaga
In the same series
82Galaxian
1979 · Apple II, Arcade +14
Namco
Timed NEC76Galaga '88
1987 · Arcade, Game Gear +5
Namco
PlayStation exclusiveGalaxian 3
1990 · Port · Arcade, PlayStation +2
Namco

Attack of the Zolgear
1994 · Arcade
Namco

Galaga: Destination Earth
2000 · Game Boy Color, PlayStation +1
Xbox exclusive66Galaga Legions
2008 · Xbox 360
Bandai Namco Entertainment
70Galaga Remix
2009 · Bundle · iOS
Bandai Namco Holdings
74Galaga Legions DX
2011 · PlayStation 3, PlayStation 4 +3
Bandai Namco Entertainment
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Collections22 collections
Platform libraries
- MSX games
- Acorn Electron gamesAcorn Electron
- Sord M5Software
- Xbox 360 games (A–L)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Nintendo Entertainment System gamesLicensed games
- Famicom Disk System gamesGames
- Virtual Console games for Wii U (Japan)Titles › Famicom
- Virtual Console games for Wii U (North America)Nintendo Entertainment System
- Virtual Console games for Wii U (PAL region)Titles › Nintendo Entertainment System
- Game Boy gamesList of games
- Super Game Boy gamesList
- Virtual Console games for Nintendo 3DS (Japan)Available titles › Famicom
- Virtual Console games for Nintendo 3DS (North America)Available titles › Nintendo Entertainment System
- Virtual Console games for Nintendo 3DS (PAL region)Available titles › Nintendo Entertainment System
- SG-1000 gamesSega SG-1000/SC-3000 series Cartridge Game List
- Atari 7800 gamesCommercially released games (1986-1991)
- Nintendo Switch games (An–Az)List
Publishers
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesArcade-based games › Namco proprietary arcade systems
- Namco gamesOther platforms
- Virtual Console games for WiiTitles › Nintendo Entertainment System / Family Computer
- Virtual Console games for WiiTitles › Virtual Console Arcade
- Sega gamesDeveloped or published by Sega
Reception and records
Description adapted from its source, CC BY-SA 4.0.
