Ludography
90/100
Players4 ratings
More scores
GameFAQsTough
3.91/5
Player reviews
91% positive842 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$1.99

Where to get it

Galaga cover

1981 · Port · Namco · Arcade · Shoot 'em up

Galaga

Port

First appearing in arcades in 1981, the masterpiece GALAGA finally comes to modern platforms!

Released
1981
Platforms
Acorn ElectronAndroidAtari 7800Commodore 64Famicom Disk SystemGame BoyMSXNESNamco GalagaNintendo SwitchPlayStation 4SG-1000WindowsXbox 360Xbox One
Genres
ArcadeShoot 'em upShooter
Developers
Namco
Publishers
NamcoMidway Games
Series
GalaxianGalaga
Modes
Single-player
Themes
ActionScience fiction
Country
Japan
Age ratings
GRAC ALLESRB EPEGI 3ACB GCERO A
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Time to beat
1hmain story3hcompletionist

About

Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. It was released by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. "Boss Galaga" enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.

Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, in which a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Galaga is a fixed shooter. The player controls Gyaraga at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind. The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen. Similar to the previous game, Galaxian, aliens known as the "Galaga" will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.

Atop the enemy formation are 4 large fly-like aliens known as the "Boss Galaga", which take double shots to destroy (like "Galaxian Flagships" first seen in 1979's Galaxian, which take a single shot to destroy). These enemies can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life. Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured Fighter. Shooting them down as they dive towards the player will result in the captured Fighter being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox.

Development

Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco. Namco's first big video game hit in arcades was Galaxian (1979); the game's success led Namco to produce a large number of Namco Galaxian arcade boards to keep up with demand. By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board. The first of these was King & Balloon (1980), a fixed shooter that is cited as the first video game to incorporate speech.

The second game was instead made for newer hardware as suggested by Namco's Research & Development division. This new arcade board was named the Namco Galaga and was used in games including Bosconian (1981) and Dig Dug (1982). Although Yokoyama was not given explicit instructions to make a shooting game, management expressed desire for him to make a game similar to Galaxian. Initial planning for the project took two months.

Reception

Galaga was met with acclaim, with many applauding the engaging gameplay, structure, innovation and improvements over its predecessor, and was a popular game during the golden age of arcade video games. In Japan, it was the sixth highest-grossing arcade game of 1981, then the third highest-grossing arcade game of 1982, and then the ninth highest-grossing table arcade cabinet of 1986. In North America, it regularly appeared on the monthly sales chart of RePlay magazine from April 1980 to April 1987, being only outdone by Sega's Monaco GP (1979). Galaga was among the top ten highest-grossing arcade games of 1983 in the United States.

Computer + Video Games praised the challenge and improvements made over Galaxian, while Arcade Express selected it as an "Honorable Mention" in their 1983 arcade awards. Japanese publication Amusement Life said that the sense of thrill and fast-paced action made Galaga a "must play", while also praising its unique dual-fighter mechanic and colorful graphics. Vidiot magazine listed it as the seventh best arcade game of 1983, saying that its gameplay variety, dual-fighter mechanic and bonus stages made it stick out from the crowd.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows19 April 2016Worldwide
PlayStation 420 April 2016North America
Xbox One20 April 2016Worldwide

Editions and related releases

Included in
Pac-Man: Championship Edition 2 + Arcade Game SeriesArcade Game Series 3-in-1 Pack
Part of
Galaga
Port of
Galaga

In the same series

Games like this

Collections22 collections

Platform libraries

Publishers

Reception and records

Description adapted from its source, CC BY-SA 4.0.