Ludography
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Forgotten Worlds cover

1988 · Capcom · Arcade · Shoot 'em up

Forgotten Worlds

Timed Sega exclusive

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun.

Released
1 July 1988
Platforms
AmigaAmstrad CPCArcadeAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSMaster SystemSega GenesisSega Master System/Mark IIITurboGrafx-16Turbografx-16/PC Engine CDWiiZX Spectrum
Genres
ArcadeShoot 'em upShooter
Developers
Capcom
Publishers
Capcom
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 7
Languages
English

About

Forgotten Worlds, originally titled Lost Worlds, is a 1988 horizontally scrolling shooter video game developed and published by Capcom for arcades. It is notable for being the first title released by Capcom for their CP System arcade game hardware.

›Story

Set in a distant future, an evil god known as Emperor Bios has destroyed most of the Earth, turning it into a desolated wasteland known as the "Dust World". Two nameless super-soldiers are created by the people to defeat Bios and the eight evil gods who serve him.

Keywords

  • post-apocalyptic
  • shoot 'em up
  • virtual console
  • sega channel
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consist of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".

Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack which will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge.

Story

Set in the 29th century, an evil god known as Bios has destroyed most of the Earth, turning it into a desolate wasteland known as the Dust World. Two nameless supersoldiers are created by the people to defeat Bios and the eight evil gods who serve him.

Development

5 million or $10,000,000 (equivalent to $27,000,000 in 2025). The game used four megabytes of sprite data. The game started off as a regular side-scrolling shooter, but Yoshiki Okamoto wanted a more imaginative game. During development, Capcom tried to make the game easier to play, having received criticism about how hard it was to dodge enemy projectiles in previous games.

As this was the first game to use the CPS-1, Capcom tried to fully maximize its software capabilities. The game did not generate enough income upon its release due to large numbers of shooter games in the market and there were increased expenses due to a shortage of chips needed for the CPS-1 boards.

Reception

In Japan, Game Machine listed Forgotten Worlds on their September 1, 1988 issue as being the second most-successful table arcade unit of the month, outperforming titles like Sky Soldiers and Ninja Spirit. In the United Kingdom, U.S. Gold predicted the home computer port could outsell their previous best-selling Capcom release Bionic Commando, which had sold 70,000 copies in the UK as of early 1989.

The game was met with highly positive reviews from critics. Upon release, the arcade game received positive reviews from Computer and Video Games, The Games Machine, Your Sinclair, and Commodore User. Critics compared the arcade game favorably to earlier shooters including Capcom's Side Arms (1986), Konami's Nemesis (Gradius) and Sega's Space Harrier.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1988Japan
Sega Genesis18 November 1989Japan · Brazil 1 January 2000
Amstrad CPC31 December 1989Europe
ZX Spectrum31 December 1989Europe
Commodore C64/128/MAX31 December 1989Europe
Amiga31 December 1989Europe
Atari ST/STE31 December 1989Europe
MS-DOS31 December 1991Europe
Sega Master System/Mark III31 December 1991Europe
Turbografx-16/PC Engine CD27 March 1992Japan
Wii24 September 2008Japan · North America 17 November 2008 · Europe 28 November 2008

Editions and related releases

Included in
Capcom Classics CollectionCapcom Classics Collection RemixedThe Capcom CollectionSuper Pocket: Capcom Edition

Games like this

Collections8 collections

Description adapted from its source, CC BY-SA 4.0.