Ludography
R-type cover

1987 · Irem · Arcade · Science

R-type

NEC console exclusive

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy".

Released
1 July 1987
Platforms
AmigaAmstrad CPCAndroidArcadeAtari STAtari ST/STECommodore 64Commodore C64/128/MAXJava virtual machineMSXPC Engine SuperGrafxPC-8800 SeriesSharp X68000TurboGrafx-16ZX Spectrum
Genres
ArcadeScienceShoot 'em upShooter
Developers
Irem
Publishers
Irem
Series
R-Type
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7CERO AESRB E
Languages
Dutch, English, French, German, Italian, Portuguese (Portugal), Russian, Spanish (Spain)
Entry
#1 in R-Type

About

R-Type is a 1987 horizontally scrolling shooter developed and published by Irem as an arcade video game. The player controls the R-9 "Arrowhead" starship in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orb called a "Force", giving limited protection from enemy fire and providing additional firepower.

R-Type was the first game to run on Irem's 16-bit M72 arcade system. The development team drew inspiration from Gradius, Aliens, and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by Akio Oyabu. The arcade version was distributed in North America by Nintendo, and was the last arcade title to be released by the company.

›Story

This is the story of the first encounter with the Bydo, taking place in the year 2163. The player controls the R-9A Arrowhead to free humanity from the Bydo threat.

Other versions of the story state that First Contact started after the World Government had sent a probe to Galaxy X1X. Having found the Bydo building their forces, the government prepared the R-9A in advance.

Keywords

  • aliens
  • shoot 'em up
  • spaceship
  • side-scrolling
  • high score
  • boss fight
  • leaderboard
  • auto-scrolling levels
  • upgradeable vehicles
  • monsters that look suspiciously like genitalia
  • tokyo game show 2011

Media

The articlegameplay, story, development, reception

Gameplay

The game has a generally slower pace than similar shooting games of the time, and emphasizes enemy pattern memorization as much as player speed. It is composed of eight levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft has, by default, a weak but rapid-firing main gun; and a more powerful gun called the Wave Cannon, which requires the player to hold their fire to build up power for the cannon.

During the game, the player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the Wave Cannon.

Development

Development on the Commodore 64 version began when Activision's Electric Dreams Software subsidiary obtained the rights. David Jolliff was planning on to program the game with James Smart assisting in program help. The original version was shelved, and as a result of the settlement between the creators of Katakis and Activision, Manfred Trenz of Rainbow Arts had the right to do a port, which was made in six weeks.

Reception

In Japan, Game Machine listed R-Type as the most successful table arcade cabinet of July 1987. It went on to be Japan's highest-grossing table arcade game of 1987. Later in 1988, it was the year's third highest-grossing arcade conversion kit and sixth highest-grossing overall arcade game of the year.

The original R-Type was well received by most critics. However, it was also infamous for its relentless difficulty. Clare Edgeley of Computer and Video Games selected R-Type as the "game of the month" in July 1987. The following month, Commodore User magazine gave it a highly positive review and noted that it drew large crowds queuing up at arcades.

Legacy

Irem has developed a number of sequels and related games, including R-Type II and Armed Police Unit Gallop. Their XMultiply, although not part of the series, has similar themes and gameplay, and was released around the same time as R-Type II. However, before any of these games was Katakis, a 1987 clone produced by Factor 5 for the Commodore 64 and the Amiga.

In 1991, Konami released Xexex, a game heavily influenced by R-Type and XMultiply. The game used similar weapons and concepts, such as the "Flint" being a combination of R-Type Force and X Multiply tentacle equipment.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 July 1987Japan
PC-8800 Series1 October 1988Japan
MSX31 December 1988Japan
Commodore C64/128/MAX31 December 1988North America
Atari ST/STE31 December 1988North America
Sharp X680009 June 1989Japan
Amiga31 December 1989North America

Editions and related releases

Included in
Irem Arcade 1
Ported as
R-TypeR-Type IR-Type II
Remade as
R-Type
Built on it
R-TypeR-Type IIR-Type I

In the same series

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.