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1990 · Rainbow Arts · Platformer · Science

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Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

Released
1990
Platforms
AmigaAmstrad CPCAtari STAtari ST/STEBlackBerry OSCDTVCommodore 64Commodore C64/128/MAXCommodore CDTVCommodore InternationalGame BoySega GenesisTurboGrafx-16ZX Spectrum
Genres
PlatformerScienceShoot 'em upShooter
Developers
Rainbow ArtsFactor 5
Publishers
Rainbow ArtsAccolade
Series
Turrican
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Germany
Languages
English
Composers
Chris Hülsbeck

About

Turrican is a 1990 run and gun video game developed by Factor 5 and published by Rainbow Arts. Designed by Manfred Trenz, it was released for the Commodore 64, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.

›Story

The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short.

Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.

For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

Keywords

  • aliens
  • exploration
  • death
  • run and gun
  • side-scrolling
  • high score
  • one-man army
  • boss fight
  • auto-scrolling levels
  • male protagonist

Media

The articlegameplay, story, development, reception

Gameplay

Turrican can be described as a cross between Metroid and Psycho-Nics Oscar. While the huge levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.

Story

The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link, or MORGUL for short. Early colonists used MORGUL to render Alterra habitable, but a cataclysmic earthquake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.

For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

Development

The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64. Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts.

Turrican was released for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum and CDTV. Factor 5 handled the Amiga, Atari ST and CDTV versions, while the Amstrad CPC and ZX Spectrum were developed by Probe Software. While all of these versions were published in Europe, the Commodore versions were the only computer versions to be published in North America, by Innerprise Software. The Spectrum version of the game went to number 2 in the UK sales charts, behind Shadow Warriors.

Reception

The Spectrum version was voted number 36 in the Your Sinclair Readers' Top 100 Games of All Time. The four reviewers from Mega Play gave very positive reviews for the Sega Genesis port and lauded the variety of weapons and techniques. They also praised the gameplay for having a good combination of strategy and action. One reviewer felt that Turrican is "the ultimate action game for the Genesis".

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1990North America · Europe 31 December 1990
Atari ST/STE31 December 1990Europe
Amstrad CPC31 December 1990Europe
Commodore C64/128/MAX31 December 1990North America · Europe 31 December 1990
ZX Spectrum31 December 1990Europe
TurboGrafx-161 August 1991North America
Sega Genesis31 December 1991Europe · North America 31 December 1991
Commodore CDTV31 December 1992Europe
BlackBerry OS4 June 2013Worldwide

Editions and related releases

Included in
Turrican Anthology Vol. 1Turrican FlashbackThe Turrican Collection
Followed by
Q2269628Turrican II
Ported as
Super TurricanTurrican
Built on it
TurricanSuper Turrican

In the same series

Games like this

Collections1 collection

Development status

Description adapted from its source, CC BY-SA 4.0.