Ludography
Space Invaders Virtual Collection cover

1995 · Arcade · Fixed shooter

Space Invaders Virtual Collection

Nintendo exclusive

Attention all Earthlings! Relentless alien hordes have been identified near you. Prevent the dangerous Space Invaders from landing on your territory. Use your cannon to defend against waves of descending alien invaders.

Released
1 December 1995
Platforms
Virtual Boy
Genres
ArcadeFixed shooterShooter
Developers
—
Publishers
—
Perspective
Third person
Themes
ActionScience fiction
Languages
Japanese

About

Space Invaders Virtual Collection is a 1995 compilation video game developed and published by Taito in Japan for the Virtual Boy. It includes direct ports of the arcade game Space Invaders (1978) and its sequel Space Invaders Part II (1979), alongside 3D remakes that take advantage of the Virtual Boy's hardware capabilities. Both games feature a number of alternative gameplay modes, such as score attack and time attack.

Development of the game was headed by director Toshiki Sakai, with music composed by Fumito Tamayama and programming by Tatsuya Kitasawa. Space Invaders creator Tomohiro Nishikado is credited for the remade arcade ports. Virtual Collection was met with a mixed reaction from critics; some praised the game's accurate versions of the included games and 3D effects, while others criticized its lack of content and small number of titles. It is notable for being one of the rarest Virtual Boy games released, with original copies demanding high prices on online auction sites.

Keywords

  • aliens
  • compilation
  • high score
  • alien invasion
  • explosion
  • single-screen level
  • stereoscopic 3d
  • destructible environment
  • leaderboard
  • nintendo switch online - expansion pack

Media

Space Invaders Virtual Collection screenshot 1

The articlegameplay, story, development, reception

Gameplay

Space Invaders Virtual Collection includes direct ports of the arcade game Space Invaders (1978) and its sequel Space Invaders Part II (1979). In both games, the player controls a laser base which must eliminate all of the aliens that march down from the top of the screen, who plot to take over Earth. Aliens will slowly move towards the edge of the screen and then go downward, and will become faster as more aliens are destroyed. The player can hide behind large shields that protect them from enemy shots.

However, the shields will become damaged if hit by either the player or an alien's projectile. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. Space Invaders Part II features slight alterations to the gameplay, such as new aliens that split into smaller ones when shot, a flashing UFO which can only be hit when it becomes visible, and short intermissions in-between stages.

Development

Space Invaders Virtual Collection was released by Taito for the Virtual Boy in Japan on December 1, 1995. Development of the game was headed by director Toshiki Sakai, with programming done by Tatsuya Kitasawa and music composed by Fumito Tamayama. Tomohiro Nishikado, the creator of the original Space Invaders, is credited for the arcade game ports. Like all other titles for the Virtual Boy, it uses a red and black color scheme and 3D visual effects.

Space Invaders Virtual Collection received its first western release on May 14, 2026, when it was added to the Nintendo Classics service.

Reception

Space Invaders Virtual Collection was met with a mixed reaction from critics; while some praised the accurate versions of the included games and 3D effects, others criticized its lack of content and small number of titles.

Famitsu magazine was particularly negative towards the game, saying it made for a "pointless" entry to the console's library due to its lack of content and for not taking advantage of the Virtual Boy's hardware capabilities. They also wrote that other console ports of Space Invaders made for a more worthwhile experience, notably Space Invaders: The Original Game on the Super Nintendo Entertainment System. Jeremy Parish said the compilation would be much more worthwhile had other Space Invaders games been included, namely Majestic Twelve, Space Invaders '95 and Minivaders, and that the low amount of content makes it a hard sell. N64 Magazine disliked the game's lack of a save battery and the player's base being too slow to maneuver. Retro Gamer magazine wrote that the 3D remakes failed to be as enjoyable as the original versions, making for a disappointing update.

Releases by platformdates and regions as published

PlatformReleasedRegions
Virtual Boy1 December 1995Japan

Games like this

Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.