
- 61/100
- Players5 ratings

1985 · Infocom · Adventure · Text adventure
Spellbreaker
Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game.
- Released
- 16 September 1985
- Platforms
- AmigaAmstrad CPCAmstrad PCWApple IIAtari 8-bitAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSTexas Instruments TI-99macOS
- Genres
- AdventureText adventure
- Developers
- Infocom
- Publishers
- Infocom
- Modes
- Single-player
- Perspective
- Text
- Themes
- Fantasy
- Engine
- Z-machine
- Country
- United States
- Languages
- English
- Time to beat
- 10hwith extras10hcompletionist
About
Spellbreaker is an interactive fiction video game written by Dave Lebling and published by Infocom in 1985, the third and final game in the "Enchanter Trilogy." It was released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Classic Mac OS, and MS-DOS. Infocom's nineteenth game, Spellbreaker is rated "Expert" difficulty.
›Story
You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters.
Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold.
Keywords
- interactive fiction
- text adventure
- trilogy
- second person perspective
- scummvm compatible
Media

The articlegameplay, story, development, reception
Story
Ten years after the events of Enchanter, the very foundations of magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.
In the course of investigating the mystery, the player learns new, powerful spells that must be used in novel ways. But since magic is no longer dependable, each spell has a chance of failing. The only objects that can help to shore up the effectiveness of sorcery are the Cubes of Foundation, each of which can transport the player to a different location and strengthen certain spells.
Reception
Charles Ardai of Computer Gaming World called parts of Spellbreaker "transcendent". Computer Gaming World's Scorpia stated, "This one is a toughie, folks."
Zzap! ended up giving the game a 91 out of 100 rating, commenting "Nevertheless, Dave Lebling (co author of Zork and Enchanter) has done an excellent job. Dave was responsible for Suspect, a real tour de force of character interaction, and the influence of this game can be seen at all times in Spellbreaker, where the characters play a rather more significant role than in Sorcerer, for example. Yet another Infocom masterpiece - need I say more?"
Releases by platformdates and regions as published
Editions and related releases
- Included in
- The Lost Treasures of InfocomZork Classics: Interactive Fiction
- Follows
- Sorcerer
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Collections2 collections
Platform libraries
- Amstrad PCW games
- Atari ST gamesCommercial games
Description adapted from its source, CC BY-SA 4.0.