Ludography
SpellTower cover

2011 · Zach Gage · Indie · Puzzle

SpellTower

A word puzzle game for iOS, Android, and Mac. Swipe letters to create words in four gameplay modes.

Released
10 November 2011
Platforms
AndroidiOSmacOS
Genres
IndiePuzzleWord
Developers
Zach Gage
Publishers
—
Series
SpellTower
Country
United States
Age ratings
ESRB EPEGI 3GRAC ALLUSK 0CLASS_IND LACB G

About

SpellTower is a 2011 word puzzle game developed by Zach Gage. In the game, the player must clear the screen before it overflows by creating words from assorted letter tiles. The game has several game modes and a multiplayer battle mode. The impetus for the game—the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice—inspired Gage to create SpellTower.

The game was released for iOS in November 2011 to generally favorable reviews. Versions for OS X and Android followed over the next two years. In 2017 SpellTower Minutes was released. This browser-based Flash game created special "blitz" like modes not found in the mobile releases.

Keywords

  • abstract
  • word game
  • word puzzle
  • digital distribution
  • pax east indie showcase
  • pax east 2012

Media

SpellTower screenshot 1

The articlegameplay, story, development, reception

Gameplay

In the iPad puzzle video game SpellTower, the player attempts to clear the screen of jumbled, lettered tiles by using them to create words. The player can select adjacent and diagonal tiles to create words, which clears those tiles from the screen. If the player creates a long word with five or more tiles, any adjacent tile will be cleared as well. Additionally, difficult characters like X, Q, and J, will remove an entire row when used in a word. Some tiles are blank and can only be cleared by such an adjacent effect.

There are several game modes. In Tower mode, the player has 150 set tiles and tries to remove as many words as possible before running out of options. In Puzzle mode, for each set of tiles removed from the board, another row is added to the screen. The game ends when the tiles fill the screen.

Development

When indie developer Zach Gage was first told about a video game that combined Tetris and Boggle, he had a very specific idea of how the game would play. But after seeing that the prototype of Puzzlejuice played differently, he created—with Asher Vollmer's permission—the version he imagined as SpellTower. Gage's game eventually released prior to the game that inspired it.

SpellTower was released for the iPad tablet computer on November 17, 2011. A month later, Gage added support for iPhone and iPod Touch, and Game Center achievements. In 2012, Gage added local multiplayer support over Bluetooth in a new battle game mode. Gage later released versions for OS X (July 25, 2012) and Android (March 7, 2013).

Reception

The game received "generally favorable" reviews, according to the video game review aggregator website Metacritic. Edge called it a "magnificent ... brainteaser that's nervy, humbling, and strangely energizing". The title was one of TouchArcade's honorable mentions for 2011 game of the year.

A year later, TouchArcade said the game remained among the best on the App Store. In 2012, SpellTower was named among IGN's underrated iOS word games.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS17 November 2011Worldwide
macOS25 July 2012Worldwide
Android7 March 2013Worldwide

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.