Ludography
77/100
Players58 ratings
87/100
Critics10 reviews
More scores
Metacritic19 critic reviews
91/100
Metacritic usersuser score
80/100
GameFAQsUnforgiving
3.55/5
Player reviews
93% positive19,832 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$19.99

Where to get it

Spelunky 2 cover

2020 · Derek Yu · Adventure · Indie

Spelunky 2

Timed PlayStation exclusive

Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.

Released
15 September 2020
Platforms
Nintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/S
Genres
AdventureIndiePlatformerRoguelike
Developers
Derek YuMossmouth
Publishers
Mossmouth
Series
Spelunky
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasyScience fiction
Age ratings
GRAC 15+CERO BCLASS_IND 14ESRB TUSK 16PEGI 7ACB M
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more
Entry
#2 in Spelunky
Time to beat
28hmain story166hcompletionist
Directors
Derek Yu
Composers
Eirik Suhrke

About

Spelunky 2 is a 2020 platform video game developed by Mossmouth and BlitWorks and published by Mossmouth. It is the sequel to Spelunky (2008) and was released for PlayStation 4 and Windows in September 2020, for Nintendo Switch in August 2021, for Xbox One and Xbox Series X/S in January 2022, and for PlayStation 5 in March 2025. The game received critical acclaim upon release.

›Story

The story follows Ana Spelunky, the daughter of Guy Spelunky, the intrepid explorer at the heart of the original adventure. When her parents go missing, Ana sets out to find them, following their trail all the way to the Moon. There she descends into a labyrinth of deadly caves teeming with hostile creatures, cunning traps, and hidden treasures, drawing on inspiration from a host of ancient cultures and their mythological figures. Each expedition into the depths presents a fresh and perilous challenge, the winding passages shifting and rearranging with every attempt. Armed with courage and whatever tools she can scavenge along the way, Ana must brave these ever-changing subterranean worlds in a determined search for the family she refuses to give up on.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, Spelunky 2 is a 2D platform game. In the game, the player assumes control of Ana, the daughter of the explorer from the first game, who visits the Moon in order to find her missing parents. Ana must navigate deadly caves filled with hostile enemies and traps to collect treasures. When Ana dies, she will have to start from the beginning of the game unless the player unlocked tunnels (shortcuts) and lose all of her items, and the game is rearranged through procedural generation to present new challenges and paths.

There are also 19 other characters that can be unlocked from wooden coffin-shaped boxes found in each area. Each level also features an additional "backlayer" which can be explored by the player. New areas, such as the lava-themed Volcana, are introduced. The game features a new liquid physics system, in which fluid will flow naturally throughout a level.

Story

The game's story concerns Ana Spelunky, the daughter of previous Spelunky protagonist Guy Spelunky, as she ventures to the Moon to find her missing parents. Like the first game, the story and aesthetics draw inspiration from several ancient cultures, featuring mythological figures like Olmec, Kali, Osiris, Lamassu, Tiamat, and Hundun.

Development

Derek Yu, the creator of the first game, returned to develop the sequel. He partnered with BlitWorks, the developer of the PlayStation ports of the first game, for the game's programming. Yu needed to outsource the game's development to BlitWorks because of the sequel's larger scope. Yu intentionally ensured that the game would not be radically different from the first Spelunky as he felt that sequels should be "extensions of the previous games", and that fans of the first game would feel like they are playing a "continuation".

New features were added to the game, while the original gameplay loop was refined and remixed. Yu strived to create a game world that feels like a "living, breathing place" in order to keep new players engaged. To achieve this, he added a lot of lore and backstory for the world and the characters. The story, which focuses on the themes of family and kinship, is mostly delivered through journal articles in the game's world and the Base Camp where Ana can interact with the characters she has encountered during her adventure.

Reception

The game received generally favorable reviews when it was released, according to review aggregator Metacritic, with an average score of 87. The PC version received universal acclaim, with an average score of 91. V. Club, William Hughes praised how the game embraced the success of the original game and seamlessly incorporated new features such as the turkey mounting system.

Chris Plante, in his review for Polygon, praised the game as an improvement on its predecessor and said "everything is just a little different, another stroke that proves perfection is imperfect". Mitchell Saltzman of IGN called the game "a masterpiece that improves upon its predecessor in ways I never even would have imagined".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 415 September 2020Worldwide
Windows29 September 2020Worldwide
Nintendo Switch26 August 2021Worldwide
Xbox Series X/S13 January 2022Worldwide
Xbox One13 January 2022Worldwide
PlayStation 56 March 2025Worldwide

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Years

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Description adapted from its source, CC BY-SA 4.0.