

2002 · Port · Racing
SpyHunter
Port
2001 video game
- Released
- 14 May 2002
- Platforms
- Game Boy AdvanceGameCubeTapwave ZodiacXbox
- Genres
- Racing
- Developers
- —
- Publishers
- Midway Games
- Modes
- Single-player
- Themes
- Action
- Age ratings
- ESRB T
- Languages
- English
About
SpyHunter is a vehicular combat game released for the PlayStation 2 in 2001. It is a reboot and sequel of the 1983 arcade game of the same name. It was later ported to GameCube, Xbox, Game Boy Advance, Windows, Mac OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle.
Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game. The PlayStation 2 version received positive reviews while reception for the ports was mixed. A sequel, SpyHunter 2, was released in 2003.
The articlegameplay, story, development, reception
Story
The plot deals with Alec Sects, an F-15 pilot who was trained by the FBI, as he tries to take down Nostra, an Israeli-based international company that produces food products, bio-chemicals, genetics, e-commerce and children's software. Daemon Curry, a man who believes himself to be the figure mentioned in several religions (for example: the second christ/antichrist and believes in the prophecies of Nostradamus), is the founder and leader. To deal with him, the IES create a team called Spyhunter. Curry has reason to believe that it is the same person who stopped him in 1983 (Spy Hunter).
When he was trying to launch his plan, he sends all he has after him. Curry's plan is to use four EMP weapons mounted on satellites, dubbed the Four Horsemen, to stop all electricity in the world, then plans to rule. Originally Alec does light missions, mostly destruction of Nostra property (like a vehicle created from Nostra and stolen IES technology), but Nostra hijacks the "Weapons Van" and an Interceptor, and Alec is forced to destroy it. Eventually, the G-6155 Interceptor receives an upgrade (and a change of paint) to the G-6155 Interceptor II, complete with an EMP Launcher, Scanner, and a shorter Turbo lag time. Nostra's schemes become more dangerous, and Alec finds himself returning to most of the previous Nostra bases for more intense missions such as destroying weapons of mass destruction.
Development
Word that the game was in development emerged in late 1997. At the time, it was titled "Spy Hunter Returns", was planned for release in late 1998 or early 1999, and had the Nintendo 64 as its target platform, but Midway already had plans to feature different versions of the original Peter Gunn theme throughout the game.
Reception
The game sold a million copies by August 2003. By July 2006, the PlayStation 2 version of SpyHunter had sold 900,000 copies and earned $29 million in the United States. Next Generation ranked it as the 64th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of SpyHunter games released in the 2000s reached 1.6 million units in the United States by November 2003.
The PlayStation 2 version received "favorable" reviews, while the rest of the console versions received "mixed or average reviews", according to the review aggregation website Metacritic.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- SpyHunter
- Port of
- Spy Hunter
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Collections4 collections
Platform libraries
- Xbox gamesGames
- GameCube gamesGames
- Game Boy Advance gamesGames › List of games
Development status
Description adapted from its source, CC BY-SA 4.0.