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Squids cover

2011 · The Game Bakers · Adventure · Platformer

Squids

Nintendo console exclusive

SQUIDS is a unique mix of action strategy and RPG: build your team of heroes for epic turn-based battles against corrupted crabs and shrimps! Steev, Vahine and the rest of the Squids are in danger! An infectious black ooze is corrupting their world. Only a few heroes can fight back and save their lush underwater kingdoms! Recruit a small army of stretchy Squids and lead them into turn-based battles against the dark hordes.

Released
1 October 2011
Platforms
AndroidWii UiOS
Genres
AdventurePlatformerPuzzleRole-playingStrategyTactical role-playing
Developers
The Game Bakers
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
France

About

Squids is a tactical role-playing game by the French studio The Game Bakers, released in October 2011 for iOS devices. A sequel was released entitled Squids Wild West, and a spin-off called Squids Odyssey was also released.

Keywords

  • blocks
  • abstract
  • gods
  • digital distribution
  • tactical turn-based combat
  • aquatic
  • touch controls
  • original soundtrack release
  • rpg elements
  • gamersgate
  • suicide
  • indievania

Media

The articlegameplay, story, development, reception

Gameplay

The objective of the game is to defeat a range of aquatic enemies with a party of up to four anthropomorphic squids, which belong to one of four character classes: stomper (melee fighter), shooter (ranged fighter), scout, or healer. Combat is turn-based, but not grid-bound: squids are flicked across the playing field by a motion of the player's finger, bumping like billiard balls into enemies to attack them. In between the linear (but replayable) levels, which are interconnected by cutscenes that develop the game's story, players can level up their squids or enhance them with items that can be bought with pearls, which in turn are found in-game or available to purchase for real currency.

Reception

The game was well received upon its release, receiving an aggregated score of 77% on Metacritic by February 2012. Gamezebo praised the game's "pitch-perfect" gameplay, graphics, and sound. TouchArcade appreciated the game's "inventive, grid-less, and active" combat mechanic, but criticized the ability to purchase pearls as unbalancing. Edge and PocketGamer likewise approved of the game's gameplay and production values but criticized the inclusion of in-game purchases.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS11 October 2011Worldwide
Android11 October 2011Worldwide

Games like this

Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.