
Where to get it

2011 · The Game Bakers · Adventure · Platformer
Squids
Nintendo console exclusive
SQUIDS is a unique mix of action strategy and RPG: build your team of heroes for epic turn-based battles against corrupted crabs and shrimps! Steev, Vahine and the rest of the Squids are in danger! An infectious black ooze is corrupting their world. Only a few heroes can fight back and save their lush underwater kingdoms! Recruit a small army of stretchy Squids and lead them into turn-based battles against the dark hordes.
- Released
- 1 October 2011
- Platforms
- AndroidWii UiOS
- Genres
- AdventurePlatformerPuzzleRole-playingStrategyTactical role-playing
- Developers
- The Game Bakers
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- France
About
Squids is a tactical role-playing game by the French studio The Game Bakers, released in October 2011 for iOS devices. A sequel was released entitled Squids Wild West, and a spin-off called Squids Odyssey was also released.
Keywords
- blocks
- abstract
- gods
- digital distribution
- tactical turn-based combat
- aquatic
- touch controls
- original soundtrack release
- rpg elements
- gamersgate
- suicide
- indievania
Media
The articlegameplay, story, development, reception
Gameplay
The objective of the game is to defeat a range of aquatic enemies with a party of up to four anthropomorphic squids, which belong to one of four character classes: stomper (melee fighter), shooter (ranged fighter), scout, or healer. Combat is turn-based, but not grid-bound: squids are flicked across the playing field by a motion of the player's finger, bumping like billiard balls into enemies to attack them. In between the linear (but replayable) levels, which are interconnected by cutscenes that develop the game's story, players can level up their squids or enhance them with items that can be bought with pearls, which in turn are found in-game or available to purchase for real currency.
Reception
The game was well received upon its release, receiving an aggregated score of 77% on Metacritic by February 2012. Gamezebo praised the game's "pitch-perfect" gameplay, graphics, and sound. TouchArcade appreciated the game's "inventive, grid-less, and active" combat mechanic, but criticized the ability to purchase pearls as unbalancing. Edge and PocketGamer likewise approved of the game's gameplay and production values but criticized the inclusion of in-game purchases.
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Collections2 collections
Platform libraries
- Wii U gamesGames
Years
- Games released in 2014List › April–June
- Games released in 2014List › July–September
Description adapted from its source, CC BY-SA 4.0.
