
- 56/100
- Players6 ratings
- 89/100
- Metacritic5 critic reviews
More scores
- Metacritic usersuser score
- 58/100
- GameFAQsJust Right-Tough
- 3.68/5
- Player reviews
- 67% positive40 reviews
- Runs on
- Windows
- Price
- US$1.99
Where to get it

1996 · Legend Entertainment · 4X · Adventure
Star Control 3
Since the events in Star Control 2 the Ur-Quan have been pacified and the captain who bravely destroyed the Sa-Matra has had a horrible vision of the future. Suddenly without warning, all Hyperspace travel in the universe has stopped. Top scientists have pinpointed the cause of this disturbance somewhere in unexplored space in an area known as the Kessari Quadrant. Hastily assembling a fleet of ships as and an untested Precusor star drive...
- Released
- 24 September 1996
- Platforms
- MS-DOSWindowsmacOS
- Genres
- 4XAdventureIndieReal-time strategySpace operaStrategy
- Developers
- Legend Entertainment
- Publishers
- Accolade
- Series
- Star Control
- Modes
- MultiplayerSingle-player
- Themes
- ActionScience fiction
- Country
- United States
- Age ratings
- CLASS_IND LUSK 12ESRB E
- Languages
- English
- Entry
- #3 in Star Control
- Time to beat
- 17hmain story17hcompletionist
About
Star Control 3 is a 1996 action-adventure game developed by Legend Entertainment and published by Accolade. The third installment in the Star Control trilogy, the game was released for MS-DOS in 1996 and Mac OS in 1998. The story takes place after Star Control II, beginning with a disaster that disrupts superluminal travel through hyperspace. This leads the player to investigate a new quadrant of space, joined by allied aliens from the previous games.
The game features a single-player campaign that is similar to the previous installment, combining space exploration, alien dialogue, and ship-to-ship combat. As a mainstay of the series, the player engages in top-down battles between starships with unique abilities. In contrast to Star Control II, hyperspace flight is replaced with instantaneous fast travel. Planetary exploration is replaced with a colony management system, inspired by the original Star Control. Combat offers more detailed steering and aiming, as well as additional player-versus-player multiplayer options.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Star Control 3 is a space action-adventure game with strategic elements. The gameplay is distinct from the rest of the series, combining elements from the first two games with new systems. Star Control 3 features ship-to-ship combat, as seen in the previous games. It also includes a colonization system inspired by the first Star Control, with story, exploration, and dialogue similar to that of Star Control II.
Star Control 3 features a 2D ship combat system, which the previous games in the series call the "melee" mode. Two starships face off in a space battle and attempt to outgun and outmaneuver each other. Every alien race has a unique ship, each with its own weapon and secondary ability. Action in Star Control 3 utilizes the same top-down perspective from the previous games, as well as offering a new perspective from behind the ship. The ship controls allow more degrees of rotation, with more detailed aiming, steering, and scaling.
Story
In Star Control 3, the player takes the role of "the Captain", the central protagonist from the previous game. Shortly after the events of Star Control II, hyperspace mysteriously collapses throughout the galaxy, stranding most spacefaring races. For the next several years, the Captain experiments with ancient Precursor artifacts and creates a new ship that can instantly warp between stars, without hyperspace. The Captain eventually traces the origins of the hyperspace collapse to the galactic core and assembles an alliance of ten alien races to investigate the unexplored quadrant.
In the distant Kessari Quadrant, the Captain clashes with the Hegemonic Crux, a power bloc of several alien races led by the Ploxis Plutocrats. The Captain's investigation also reveals an apocalyptic threat, the imminent return of interdimensional beings called the Eternal Ones, who appear once an eon to consume all sentient energy.
Development
Star Control was created by Fred Ford and Paul Reiche III and published by Accolade. After the success of Star Control II, Accolade offered Ford and Reiche the same budget to produce a third game, which they turned down to pursue other projects. As Ford and Reiche had retained the rights to their characters and stories from the first two games, they licensed their content to Accolade so that the publisher could create Star Control 3 without their involvement. Producer George MacDonald from Accolade decided to work with Michael Lindner and Daniel Greenberg of Legend Entertainment, after hearing about their love of Star Control from Legend president Bob Bates.
MacDonald and Lindner led the game design, and the programming team was led by Mark Poesch. Legend's writers included veterans from acclaimed adventure game developer Infocom, with Lindner and Greenberg leading the writing team for Star Control 3.
Reception
Star Control 3 was considered a commercial success. It debuted on PC Data's computer game sales charts in the eleventh place in September 1996, and climbed to tenth position the following month. The game exited PC Data's top 20 in November. In its initial two months, Star Control 3 surpassed 100,000 units in sales.
The PC version received positive reviews from critics. According to review aggregator website Metacritic, Star Control 3 received an average score of 89%, indicating "generally favorable" reviews. The game earned a nomination for a Spotlight Award at the 1996 Computer Game Developers Conference, for "Best Script, Story or Interactive Writing".
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Collections2 collections
Genres
- 4X gamesGames with 4X modes
Publishers
Description adapted from its source, CC BY-SA 4.0.



